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Posted by Xaphod_x on 04-14-2002 12:28 AM:

adding newtonian physics is possible, and could be implemented in ships.tbl or a similar file, though I don't think it should be a priority for Kazan and his team..

alternate mission endings would be easy to code, espescially considering that FS2 files are simply text files.

I'd like to add "3D effects" and "decals" to the wish list.

My advise to Kazan's team would be to begin by duplicating the FS2 engine, ie. having .POFs moving around, displaying .ANIs in the right way, using .TBL files correctly, and playing .FS2 missions through the same way FS2 does...

the next step would be to start coding the extra functionality: ie support for advanced models, advanced mission functions, etc.

Legally, I don't think there's a problem, considering people would need FS2 to play FS2 with your new engine.

As far as I understand the only thing that wouldn't work would be the original MVE cutscenes, because they're Interplay's patented format.. that's no big loss though, considering the cutscenes are pretty poor by today's standards anyway.

Good luck to you.. I almost wish I was a programmer and could join in

One more thing: I think it'd be a good idea to provide some kind of scripting language allowing modders to code extra functions into the engine without having to recompile the source.

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Posted by Xaphod_x on 04-14-2002 12:28 AM:

adding newtonian physics is possible, and could be implemented in ships.tbl or a similar file, though I don't think it should be a priority for Kazan and his team..

alternate mission endings would be easy to code, espescially considering that FS2 files are simply text files.

I'd like to add "3D effects" and "decals" to the wish list.

My advise to Kazan's team would be to begin by duplicating the FS2 engine, ie. having .POFs moving around, displaying .ANIs in the right way, using .TBL files correctly, and playing .FS2 missions through the same way FS2 does...

the next step would be to start coding the extra functionality: ie support for advanced models, advanced mission functions, etc.

Legally, I don't think there's a problem, considering people would need FS2 to play FS2 with your new engine.

As far as I understand the only thing that wouldn't work would be the original MVE cutscenes, because they're Interplay's patented format.. that's no big loss though, considering the cutscenes are pretty poor by today's standards anyway.

Good luck to you.. I almost wish I was a programmer and could join in

One more thing: I think it'd be a good idea to provide some kind of scripting language allowing modders to code extra functions into the engine without having to recompile the source.

__________________
Forgive my stupidity.
---
The Fish Institution
http://www.fishinstitution.com


Posted by BabProj Team on 04-14-2002 02:01 AM:

Actually...some sort of MOD interface so you could select and turn on and off tables would be handy. So you could run multiple data trees like I do and just select the required data tree.

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Posted by IceFire on 04-14-2002 02:01 AM:

Actually...some sort of MOD interface so you could select and turn on and off tables would be handy. So you could run multiple data trees like I do and just select the required data tree.

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Posted by Kazan on 04-14-2002 03:25 AM:

i said in the topics on the HLP bb... im not reading the stuff over here.. because im not the only person on the board

btw we're already working on the POF Version 3000 [3.0.0] (FreeSpace 2's POF version is 2117 [2.1.17])

see the appropriate links and the top of the thread..

this is mostly because all the things you're saying here were already addressed

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Posted by Kazan on 04-14-2002 03:25 AM:

i said in the topics on the HLP bb... im not reading the stuff over here.. because im not the only person on the board

btw we're already working on the POF Version 3000 [3.0.0] (FreeSpace 2's POF version is 2117 [2.1.17])

see the appropriate links and the top of the thread..

this is mostly because all the things you're saying here were already addressed

__________________
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-----------------
[URL=http://alliance.sourceforge.net]Alliance Productions[/URL]


Posted by Alphakiller on 04-14-2002 03:32 AM:

If you're going to crosspost, then read replies in both threads. Otherwise it's rather rude to use the VWBB as a ground to just dump everyone to HLP. If people are trying to give you advice, the least you can do is read their suggestions here; even if it means a few duplicates (hey, that just means the ideas are popular.)

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Posted by Alphakiller on 04-14-2002 03:32 AM:

If you're going to crosspost, then read replies in both threads. Otherwise it's rather rude to use the VWBB as a ground to just dump everyone to HLP. If people are trying to give you advice, the least you can do is read their suggestions here; even if it means a few duplicates (hey, that just means the ideas are popular.)

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Posted by Alphakiller on 04-14-2002 03:38 AM:

Oh. And this belongs in the Freespace forum, considering it's not TBP. So I'll be moving it now.

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Posted by Alphakiller on 04-14-2002 03:38 AM:

Oh. And this belongs in the Freespace forum, considering it's not TBP. So I'll be moving it now.

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Posted by Sigma957 on 04-14-2002 04:41 AM:

Having the fighters actually dock with a main vessel instead of just jumping/warping out...

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Posted by Lady Rose on 04-14-2002 07:53 AM:

I like Freespace 2 as it is...

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Posted by killadonuts on 04-14-2002 11:12 AM:

quote:
Originally posted by Lady Rose
I like Freespace 2 as it is...


The truth is Freespace 2 is old. I think I can speak for everyone when I say that we need something new other than campaigns.

If they wont make an FS3 then we should modify the hell out of the version we have.


Posted by killadonuts on 04-14-2002 11:12 AM:

quote:
Originally posted by Lady Rose
I like Freespace 2 as it is...


The truth is Freespace 2 is old. I think I can speak for everyone when I say that we need something new other than campaigns.

If they wont make an FS3 then we should modify the hell out of the version we have.


Posted by G-UK on 04-14-2002 02:58 PM:

quote:
Originally posted by killadonuts
If they wont make an FS3 then we should modify the hell out of the version we have.


based on the replies by DaveB in[URL=http://www.volitionwatch.com/vwbb/showthread.php?s=&threadid=5839&perpage=20&pagenumber=1]this[/URL] thread, the only thing actually stopping Volition making FS3 is a license held by a defunct company...

if any sort of persuasion gets THQ the license, then i doubt V would turn down the job...

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Posted by G-UK on 04-14-2002 02:58 PM:

quote:
Originally posted by killadonuts
If they wont make an FS3 then we should modify the hell out of the version we have.


based on the replies by DaveB in[URL=http://www.volitionwatch.com/vwbb/showthread.php?s=&threadid=5839&perpage=20&pagenumber=1]this[/URL] thread, the only thing actually stopping Volition making FS3 is a license held by a defunct company...

if any sort of persuasion gets THQ the license, then i doubt V would turn down the job...

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Posted by BabProj Team on 04-14-2002 03:02 PM:

Yeah....there is still hope yet. But small hopes for now.

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Posted by IceFire on 04-14-2002 03:02 PM:

Yeah....there is still hope yet. But small hopes for now.

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Posted by Ashark on 04-14-2002 03:06 PM:

light newtonian would allso be cool the possibilitye for reverse thrust and something ealse i think of it later and this thread is currently in many places so im getting totaly disoriented

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Posted by FSF Ashrak on 04-14-2002 03:06 PM:

light newtonian would allso be cool the possibilitye for reverse thrust and something ealse i think of it later and this thread is currently in many places so im getting totaly disoriented

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