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Posted by Sigma957 on 12-18-2001 03:46 AM:

I've mucked around with and its works sometimes and othertimes it would show a very small yellow jumppoint and this is playing the same mission...

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Posted by Xaphod_x on 12-18-2001 01:29 PM:

I never see any jump-point (even in regular FS2) apart from the regular one.

I thought it was a bit odd... people mentioning that ships using the knossos had a different jump ani.. I just thought I hadn't noticed cause I'm a bit colourblind.

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Posted by IceFire on 12-18-2001 03:57 PM:

Its a teal color rather than the blue/white color normally.

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Posted by Xaphod_x on 12-18-2001 10:37 PM:

hmm.. I've looked at the actual ANI files, and can't notice a difference between the two.. I'm assured by my gf that they are different colours, so its me.. Not sure if it works then.. I'll do some tests.

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Posted by Starkiller on 12-18-2001 10:51 PM:

I found out that it doesn't work completely perfect, but after some experimenting I managed to make it work every time I want it to work.


Posted by Xaphod_x on 12-18-2001 11:00 PM:

... on your computer...


in any case.. if this does work, then the standard and special warps need switching - your own ship can't do the special warp, and it's the only ship that HAS to warp.

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Posted by Starkiller on 12-19-2001 12:07 AM:

My own ship CAN do the special warp. When my starfury jumps out it has a yellow jumppoint, WITHOUT switching the warp and special warp...


Posted by JC Denton on 12-23-2001 08:50 PM:

I'm thinking that the special warp has something to do with a ship with the "knossos" flag being somewhere nearby. In ModelView, the Knossos portal has an untargetable subsystem labeled "knossos", and I think that in the FS2 missions with the portal the ships jump out somewhere close to, if not inside, the subsystem area. The Shivan Comm Node also has the "knossos" flag, but no subsystem like the portal's. I suppose you could try to give each ship the knossos flag in ships.tbl and see what the effect is. Of course, I have absolutely no idea what that flag actually does...

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Posted by pera on 12-23-2001 09:15 PM:

quote:
Originally posted by JC Denton
I'm thinking that the special warp has something to do with a ship with the "knossos" flag being somewhere nearby. In ModelView, the Knossos portal has an untargetable subsystem labeled "knossos", and I think that in the FS2 missions with the portal the ships jump out somewhere close to, if not inside, the subsystem area. The Shivan Comm Node also has the "knossos" flag, but no subsystem like the portal's. I suppose you could try to give each ship the knossos flag in ships.tbl and see what the effect is. Of course, I have absolutely no idea what that flag actually does...


I have no idea at all what that "knossos" flag does. For one thing I know it doesn't have anything to do with the special warp thing. You can use anything as a target for special warp, even the warping ship itself.


Posted by Starkiller on 12-23-2001 09:22 PM:

If you use the ship itself, it won't work flawlessly, better is it to use a different ship that stays behind, and (preferably) is located somewhere behind the leaving ship, and you don't need to check the 'special warp' box in the ship edit screen. You don't need to change anything in the tables, you just need an extra event.


Posted by pera on 12-23-2001 09:27 PM:

quote:
Originally posted by Starkiller
If you use the ship itself, it won't work flawlessly, better is it to use a different ship that stays behind, and (preferably) is located somewhere behind the leaving ship, and you don't need to check the 'special warp' box in the ship edit screen. You don't need to change anything in the tables, you just need an extra event.


I know, unfortunately even when using another ship it doesn't always work properly.


Posted by Starkiller on 12-23-2001 09:30 PM:

I haven't had a problem at all. Fact is that the other ship must be a cap-ship or a station(don't ask me why), it must face the same direction, and (preferably) is located somewhere in a 90 degree cone behind the leaving ship.
BTW, you can also use a Jumpgate...


Posted by pera on 12-24-2001 08:14 AM:

quote:
Originally posted by Starkiller
I haven't had a problem at all. Fact is that the other ship must be a cap-ship or a station(don't ask me why), it must face the same direction, and (preferably) is located somewhere in a 90 degree cone behind the leaving ship.
BTW, you can also use a Jumpgate...



Yeah, I've used a jumpgate in a few of my missions.


Posted by Kazan on 12-27-2001 08:39 PM:

quote:
Originally posted by IceFire
Unfortunately, in all of my experiments, that special warpout was not always activated despite the fact that events clearly labled it as....and numerous times it would work in one case and not in another.


that's because i never actually played with it

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