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Posted by pera on 11-28-2001 11:43 AM:

Hey, I got an idea.

We could make the Whitestar(or any other ship with "shields") really have shields, that are less than 1 meter away from its surface and the hit effect is invisible. Then make these shields quite weak, but they charge really fast.

Now the shield would make every single weapon hit do less damage, and completely stop the weakest shots.

What do you think, I'd try it myself but I don't know how to make shield meshes.


Posted by Mr. Fury on 11-28-2001 12:25 PM:

I don't know, WS, BS and several other fighters are the only ships with bio-armor that are not cap ships. FS2 crashes far too often if cap ships have shields.

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Posted by Skullar on 11-28-2001 12:31 PM:

Well, nice to come with new ship designs, but futile if there is no one to make a campaign with them.
So, concentrate on more elementary issues at the moment.

Greetings , Skullar ( the man who took out a Tinashi in his starfury )


P.S.
Hehe , I replayed the campaign yesterday , and I have to say the story is really ..."für den Arsch" as we germans say.
IceFire , I talked to tomcat and he was afraid you could once again write a pitiful 5-mission script.....

Somehow the Earth-Minbari War is a difficult thing to make a campaign for....

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Posted by pera on 11-28-2001 12:51 PM:

quote:
Originally posted by Mr. Fury
I don't know, WS, BS and several other fighters are the only ships with bio-armor that are not cap ships. FS2 crashes far too often if cap ships have shields.


Even the battlecrab is a capship? I can't picture a battlecrab flying like a fenris...


Posted by Mr. Fury on 11-28-2001 02:19 PM:

Battlecrab is not done yet, final tweaking and balancing will be done after the ship is actually done. So, for now it is unknown if crab is a bomber or cap ship.

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Posted by Kazan on 11-28-2001 04:04 PM:

quote:
Originally posted by Mr. Fury
I don't know, WS, BS and several other fighters are the only ships with bio-armor that are not cap ships. FS2 crashes far too often if cap ships have shields.


depends on how you do them - you can have stabil capship shields if you're good (in otherwords, US )

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Posted by Bishop Gantry on 11-28-2001 09:45 PM:

Ok about the New Minbari ship atleast make it Minbari IMHO it sounds just like a vorlon ship

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Posted by Galen on 11-29-2001 08:47 PM:

It is a Minbari ship the Minbari just found a um... Vorlon Dreadnought in hyperspace! Ya and there was no crew on it so they took it back to Minbar and used it's tech on there new ship..

Galen


Posted by mobvekhar on 11-29-2001 08:53 PM:

1 problem with that story: A Vorlon dreadnought doesn't need a crew to defend it self, as far as I know

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Posted by Prophet on 11-29-2001 09:47 PM:

Another problem with that story: Why would Vorlons leave their ships just floating around?
Maybe it's fun to see as younger races race to the hulk like vultures to scavenge all the tech they can. And then blow each others to pices...


Posted by hlprmnky on 11-30-2001 09:45 AM:

shield mechanics

The White Star shares two defensive tech elements with Vorlon vessels:

bio-adaptive armor: specific types of damage can be 'learned' and protected against more effectively, essentially increasing the amount of armor against some attacks, and

electro-magnetic shielding: weak EM shields tend to deflect incoming shots, as well as reducing their damage by a small degree. The net effect is perhaps a 5-10% reduction in hit probability, as well as absorbing a small amount of damage (perhaps equal to an average-damage shot from a Raider Dorito, say).

Together, these systems make it possible for a White Star to become much more effective against an enemy that depends on a single type of weapon (now, who do we know who uses only one kind of weapon, class? anyone? anyone? Mr. Morden, I see your hand is up... ^_^).

Vorlons, of course, can make themselves damn near impervious to a given class of damage - in some cases, it's physically impossible for a Starfury to even damage them. (Of course, that leaves them less defended against, say, the heavy guns on that Omega back there, but hey...)


Posted by hlprmnky on 11-30-2001 10:01 AM:

shield mechanics

The White Star shares two defensive tech elements with Vorlon vessels:

bio-adaptive armor: specific types of damage can be 'learned' and protected against more effectively, essentially increasing the amount of armor against some attacks, and

electro-magnetic shielding: weak EM shields tend to deflect incoming shots, as well as reducing their damage by a small degree. The net effect is perhaps a 5-10% reduction in hit probability, as well as absorbing a small amount of damage (perhaps equal to an average-damage shot from a Raider Dorito, say).

Together, these systems make it possible for a White Star to become much more effective against an enemy that depends on a single type of weapon (now, who do we know who uses only one kind of weapon, class? anyone? anyone? Mr. Morden, I see your hand is up... ^_^).

Vorlons, of course, can make themselves damn near impervious to a given class of damage - in some cases, it's physically impossible for a Starfury to even damage them. (Of course, that leaves them less defended against, say, the heavy guns on that Omega back there, but hey...)


Posted by IceFire on 11-30-2001 06:10 PM:

quote:
Hehe , I replayed the campaign yesterday , and I have to say the story is really ..."für den Arsch" as we germans say.
IceFire , I talked to tomcat and he was afraid you could once again write a pitiful 5-mission script.....

Somehow the Earth-Minbari War is a difficult thing to make a campaign for....

This is true....it was difficult to make for. We'll see what happens to finish off this part of B5 history.

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Posted by Prophet on 11-30-2001 07:24 PM:

Re: shield mechanics

quote:
Originally posted by hlprmnky
bio-adaptive armor: specific types of damage can be 'learned' and protected against more effectively, essentially increasing the amount of armor against some attacks

Perhaps Vorlons have "school" for their new ships. A large camber thing with lots of guns on the walls.
They put a ship in there, push the little red button to activate the guns, increase the power to the guns every day and if the ship is still there after 3 weeks it's good enought for their navy.


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