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- The Babylon Project (https://volitionwatch.game-warden.com/vwbb/forumdisplay.php?forumid=16)
-- Download unofficial B5 ships (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=4516)
downloaded the ships and they're nice to play with till the 2nd release
.
i love the vorchan tho that ship look's fabulous.
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1. Liverpool FC ARE going to win the champions league. next season!
2.The world without me is like a blunt pencil.......
Pointless :)
Did you hear? England 5 - Germany 1!!!!!!
Did You See? England 1 - Argentinia 0!!!!!
I tried to play ti but almost all the .POF files are missing. i thimk it may be a corrupt download as everyone had no trouble and am trying it again
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"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)
For all the rest of you.... don't come here.
is there any reason that there are only 12 .POF files?
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"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)
For all the rest of you.... don't come here.
thats how manu there should be. They add to what is already in the official release.
Love the Shadows 
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"Only one human captain has ever survived battle with a Minbari fleet, he is behind me, you are in front of me" , Delenn
BTW did you remake the textures? I tried out the Battlecrab that was in the homeworld B5 mod, and your version had a lot better textures than it. I also noticed the same thing in the sentri.
So did you remake the textures by yourself, or do they just naturally look better in FS2?
it was freaky seeing these 3 black shapes in the distance in one of the missions, 
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"Give it a squeeze and check it's working"
About the tables and weapons
I read the Freespace 2 weapons MODding guide and started tweaking the beam cannons and ships.tbl. As a result I now have a decent EA Xray and multiple shadow deathrays (IMO the original ones in the unofficial ships package were rather lame and didn't look like the B5 series counterparts).
Having done that I tried to do the "Nova on steroids" so I replaced all it's plasma turrets with Xrays. It worked fine but I was just wondering how can I make it fire more than three beam cannons at the same time? I also noticed that some of the Nova's turrets don't even target the hostile ships not to meantion shooting at them. Whats the prob? Could someone explain or something?
- Doc
any idea if we'll be seeing a Omega, G'quan, or Primus anytime soon from that mod? Or are those too complex for now?
The Omega should be in the next release - it is not that difficult to do, rotating sections are VERY possible.
As for the G'Quan and the Primus, they should make it in the release after that along with the Vorchan, Sentri, T'Loth and Frazi. Non-canon ships such as the Bintak, Octurion and Rutarian will be appearing after all of the ships actually seen on the show of the major races have been released.
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When the final reckoning comes only the damned will be there to see it.
man I tested the Unofficil pack ingame and half of the missions are buggy. One of them say it cannot accept "atack any ships" given to whtestars!! other thers ships ordered to attack each others on the same side...That narn capship has vanishing surfaces and almost always fires through itself ( barrel normals and view cones werent well chosen),the battlecrab can be flown and shot through, and many turrets dont rotate when they should, The weapons graphics look cartoonish (not that I could do better
)
all wepons sounds and effects needs improvments.
I have to say I liked the sentri (although its tables need re-made)
and the whitestar (too powerfull beam I think).
I played the missions and didnt fell tha B5 feel I should have, it needs a bit of "garlic". yum yum
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-Weep for us Na'toth, weep for us all, I've seen the darkness, you cannot do that and be the same again... [G'kar, in Revelations]
-No money, no wife, no car, NO PROBLEMS!!!!
Member of Babylon5 to FS2 MOD
http://freespace.volitionwatch.com/babylon/
Member of Wing commander to FS2 MOD
http://www.scifi3d.de/wcsaga/
I actually made the Narn thingy fire through itself. I gave it two beams in the front, and when a Vorchan attacked it from the behind it fired the beam straight through itself
. It was easily fixed by changing the turrets FOV:s though.
Haderak was also right about the missing textures. I started lookÃÂ_ng really closely, and found out that both the Battlecrab, and the Narn thingy(tm.) have a whole lot of missing faces and textures. Also the collision detection was completely f***ed up, at least the whitestar, vorchan, Narn thingy, and the sunhawk can fly straight through some other ships.
I don't think the weapon effects were so bad, maybe not quite official TBP quality, but good nevertheless.
The Whitestar model looked really good, and it wasn't too high poly. The Battlecrab was good also, except for the problems mentioned above.
actually the models are quite BAD for FS2... they where made for Homeworld not FS2..None of them is a single Solidobject-body and rest as childs.. bazilion of piled vertex .. tousend of 2 face poligons..that make FS2 engine hurt.. body parts intersecting etc...
And yes they don't came close to our models..
U can see clearrly that the modles where not for a space sim..
If I was in your place Exone..I'll start modeling ...not converting..
release 2 will containe every Centauri Narn ship ...canon aog(maybe some not
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eng Horatiu Popovici
You all here sound like babys. This is not right, that is not right. You should hear yourselves. You should be glad that someone took the effort to give us those ships. 
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"Only one human captain has ever survived battle with a Minbari fleet, he is behind me, you are in front of me" , Delenn
I think that the team are just saying that these models have no real chance of making it into the conversion, no more, no less, despite what people may want. The team have looked at options like this and decided on their own course of action.
However, they actually encourage the production of such materials as every person who takes an interest adds to the Babylon Project community 
The ONLY proviso is that TBP team will in no way technically support any of these releases as they are not their work.
My opinion is that keep up the good work, EVERYONE, I liked the music, the missions and the extra ships as new add-ons are great fun to try out

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When the final reckoning comes only the damned will be there to see it.
quote:
Originally posted by TheEXone
thats how manu there should be. They add to what is already in the official release.
__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)
For all the rest of you.... don't come here.
Its good for a play until the next release as I have been playing around with weapon systems and textures while I wait for the next release.....
Presenting an old shot of the NovaX


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"When it is time, come to this place, call our name, we will be here"-Walkers of Sigma957
[url=http://ifh.firstones.com]IFH[/url]-B5 free game
[url=http://freespace.volitionwatch.com/babylon/]The Babylon Project[/url]-Bringing Babylon 5 to Freespace2
Hmm, not so sure my Nova on steroids works like it should
, so pera and Sigma957, what things do I have to change in the tables if I wan't to, say, replace the plasma guns with beams, for example EA Xrays?
- Doc
You open the ship.tbl with a text editor and find the ship you want to edit.
Let's say you want to edit a Nova. You should find something like this:
$Name: EA Nova
$Short name: Nova
$Species: Terran
and so on...
Now, go down the text, and you'll find this:
$Subsystem: turret01a, 1.8, 0.0
$Default PBanks: ( "EA Beam Cannon" )
$Subsystem: turret02a, 1.8, 0.0
$Default PBanks: ( "EA Beam Cannon" )
$Subsystem: turret03a, 1.8, 0.0
$Default PBanks: ( "EA Beam Cannon" )
$Subsystem: turret04a, 1.8, 0.0
$Default PBanks: ( "EA Beam Cannon" )
$Subsystem: turret07a, 1.2, 0.0
$Default PBanks: ( "EA Heavy Plasma Turret 1" )
$Subsystem: turret08a, 1.2, 2.4
$Default PBanks: ( "EA Heavy Plasma Turret 1" )
$Subsystem: turret09a, 1.2, 2.4
$Default PBanks: ( "EA Heavy Plasma Turret 1" )
$Subsystem: turret10a, 1.2, 2.4
$Default PBanks: ( "EA Heavy Plasma Turret 1" )
$Subsystem: turret11a, 1.2, 2.4
$Default PBanks: ( "EA Heavy Plasma Turret 1" )
$Subsystem: turret12a, 1.2, 2.4
$Default PBanks: ( "EA Heavy Plasma Turret 1" )
$Subsystem: turret13a, 1.2, 2.4
$Default PBanks: ( "EA Heavy Plasma Turret 1" )
$Subsystem: turret14a, 1.2, 2.4
$Default PBanks: ( "EA Heavy Plasma Turret 1" )
$Subsystem: turret15a, 1.2, 2.4
$Default PBanks: ( "EA Heavy Plasma Turret 1" )
$Subsystem: turret16a, 1.2, 2.4
$Default PBanks: ( "EA Heavy Plasma Turret 1" )
$Subsystem: turret17a, 1.2, 2.4
$Default PBanks: ( "EA Heavy Plasma Turret 1" )
$Subsystem: turret18a, 1.2, 2.4
$Default PBanks: ( "EA Heavy Plasma Turret 1" )
You can find the places of the turrets in FRED2, and names of the weapons in weapons.tbl. You can change weapons all you want, but you can't place missiles on laser turrets and vice versa.
You probably noticed that this table has been edited, the four forward guns have been changed to "EA Beam cannons"
THANK YOU
Thanks pera! Help much appreciated!
I already replaced the Plasma Turrets with Beam Cannons and then increased range and damage... gonna go know and check if it survives the TBP Demo mission 3 
- Doc
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