VWBB Pages (2): « 1 [2]
Show all 39 posts from this thread on one page

VWBB (https://volitionwatch.game-warden.com/vwbb/index.php)
- The Babylon Project (https://volitionwatch.game-warden.com/vwbb/forumdisplay.php?forumid=16)
-- Whitestar: Fighter or Capship? (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=4491)


Posted by Mr. Fury on 11-02-2001 01:14 PM:

The beam question is not my area, so I let someone else to answer it.

Actually Technomage ships are also faster than WS, and surely there is others too. WS is just the fastest ship in ISA. Perhaps even Drakhs have something juicy in their arsenal, a ship designed to go toe-to-toe with Whitestars.

And perhaps The Legen of the Rangers shows few new cool ships also.

__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]


Posted by mobvekhar on 11-02-2001 01:21 PM:

About the beams: Isn't it a problem that normal beam cannons always charge up for a second or 2 before firing? I mean, if the Whitestar is gonna be as fast as a fighter, It has to fire from a long range, or miss his target. As far as I know, the Anti-fighter beam does't have this. Isn't it possible to boost the power of an antifighter beam specially for the WhiteStar?

__________________
"Collision Alert, Collision Alert"


Posted by FSF Ashrak on 11-02-2001 01:35 PM:

btw if its a bomber then where do the bombs come out of i hope under the ship becasu all of us pull up when we fire bombs so ittl be cool if under ship the only problem is that if u turn down not pull up then u die

__________________
[URL=http://www.hot.ee/ashrak]Ashrak and Miburos Render Lair[/URL]


WEBSITE NOW UP AND RUNNING!!!!!


Posted by Mr. Fury on 11-02-2001 02:21 PM:

Whitestar does not have secondaries, we'll probably add secondary gunpoints for several playability reasons but missiles/bombs won't be used.

WS didn't had any missiles or bombs in the show (except when Sheridan blew part of a Shadow city to hell and back) , so they won't be used

__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]


Posted by FSF Ashrak on 11-02-2001 03:03 PM:

wait a sec does this mean that fhtestar as bomber will be playable ????

__________________
[URL=http://www.hot.ee/ashrak]Ashrak and Miburos Render Lair[/URL]


WEBSITE NOW UP AND RUNNING!!!!!


Posted by Mr. Fury on 11-02-2001 03:15 PM:

No it doesn't, at least for now.

__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]


Posted by Edwin on 11-02-2001 04:09 PM:

quote:
Originally posted by ivanenski
here's a possibility. Make the White Star's main beam an anti-fighter beam in the weapons table. Anti-fighter beams are used against both fighters and capital ships in the game. Only problem is if you make it powerful enough to harm a capital ship to any degree, one hit will spell doom for your own fighter. I dunno, solution may be, for game-play's sake (not accuracy) to give the White Star more than one beam. One powerful beam for use against other capital ships, and another smaller one for fighters. If possible they can be made to fire from nearly the same point. Therefore the illusion would be that the White Star is firing one type of beam from one weapons point, just as differing power levels. One major setting and big beam for use against large ships, and another smaller, rapid fire beam for use against fighters. Well that's my idea, hopefully no one else already brought it up, I didn't look very closely.


and what if it fires both beams simultainiusly in different directions? You have to admit, a self splitting beam would look kinda odd.

__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)

For all the rest of you.... don't come here.


Posted by Prophet on 11-02-2001 04:29 PM:

quote:
Originally posted by mobvekhar
About the beams: Isn't it a problem that normal beam cannons always charge up for a second or 2 before firing? I mean, if the Whitestar is gonna be as fast as a fighter, It has to fire from a long range, or miss his target. As far as I know, the Anti-fighter beam does't have this. Isn't it possible to boost the power of an antifighter beam specially for the WhiteStar?

Nope, it does not have to charge up. It can fire instantly, if wanted. Or it can charge for 125 seconds if so desired. It can be set in the tbl file.... AAA beams can also be set to blow Sathanas with a single shot. Again, if needed.


Posted by Edwin on 11-02-2001 04:33 PM:

yeah. You can do ANYTHING with the beam weapons.

i took the Alance fighter beam from the Hypermod 2 MOD and made it as thick as the SD Lucifer and as powerful as a Helios.

__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)

For all the rest of you.... don't come here.


Posted by IceFire on 11-02-2001 06:41 PM:

quote:
and what if it fires both beams simultainiusly in different directions? You have to admit, a self splitting beam would look kinda odd.

Agreed, which is why the smartest solution would be to just have one beam and make it fire only at capital ships and leave the pulses to fire both at fighters and capital ships.

The pulse cannons themselves spell doom to any fighter so no need to double up on that.

__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]


Posted by FSF Ashrak on 11-02-2001 06:43 PM:

ice fire i actualy sugested that what u just said before

__________________
[URL=http://www.hot.ee/ashrak]Ashrak and Miburos Render Lair[/URL]


WEBSITE NOW UP AND RUNNING!!!!!


Posted by Drahkas on 11-02-2001 07:32 PM:

but no one has answered the question of how cap ships are gonna hit the WS if it's a bomber...

__________________
Omnistar is your friend!


Posted by pera on 11-02-2001 07:39 PM:

quote:
Originally posted by Drahkas
but no one has answered the question of how cap ships are gonna hit the WS if it's a bomber...


Well.....

You could use the fire-beam event, it would just require some mission tweaking, but it would work.

After all, it is hard to hit a whitestar, so it would be just smart to make the enemy hit it only a few times in a battle.


Posted by FSF Ashrak on 11-02-2001 07:52 PM:

well its no biggy but if whitestar is a bomber it still wont fly as a fighter because to fly like a fighter it has to be a super bomber and its not

__________________
[URL=http://www.hot.ee/ashrak]Ashrak and Miburos Render Lair[/URL]


WEBSITE NOW UP AND RUNNING!!!!!


Posted by Ranger1 on 11-02-2001 08:22 PM:

I know drakhas...they lost us somewhere...they are focusing ont he whitestar beam when that is not the problem. Let me make this clear...How are OTHER cap ships going to shoot the WS with their MAIN beams if the whitestar is a bomber not a capship? The main beams only fire on other capships to my knowledge.

__________________
Sheridan's rule #29
"Always make your enemy think you know more than you actually know."
Ranger1_ams@hotmail.com
aim: jasondan
icq: 95982844


Posted by Prophet on 11-02-2001 11:03 PM:

With fire-beam event the other capships can be 'ordered' to fire their main beams at the Whitestar.

Other example: You can have Sathanas fire its main beams at Perseus


Posted by Edwin on 11-02-2001 11:57 PM:

quote:
Originally posted by Mr. Fury
Perhaps even Drakhs have something juicy in their arsenal, a ship designed to go toe-to-toe with Whitestars.

And perhaps The Legen of the Rangers shows few new cool ships also.



the ONLY juicy thing the Drakhs had was the SPK. That was destroyed when anderson rammed it with the Victory.

__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)

For all the rest of you.... don't come here.


Posted by IceFire on 11-03-2001 12:37 AM:

Yes yes, this is all part of the problems that we need to work out.

__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]


Posted by Mr. Fury on 11-03-2001 10:21 AM:

quote:
Originally posted by Edwin


the ONLY juicy thing the Drakhs had was the SPK. That was destroyed when anderson rammed it with the Victory.



And that you simply can't know until you know what was supposed to happen in later seasons in "Crusade".

__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]


All times are EST. The time now is 12:58 PM. Pages (2): « 1 [2]
Show all 39 posts from this thread on one page

Powered by: vBulletin Version 2.2.6
Copyright © Jelsoft Enterprises Limited 2000, 2001.