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Posted by IceFire on 10-28-2001 09:38 PM:

You don't "get" code and you don't "crack" code either.

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Posted by Sigma957 on 10-29-2001 03:31 AM:

Thumbs down

One way on a fast track to oblivion doing it.....

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Posted by Tiletron on 10-29-2001 11:05 PM:

Exclamation

Icefire's right. Interplay (like most software companies) read MOD forums under anonymous usernames, on the offchance that somebody tries to 'hack' the software.

It's easy to say, "yeah, let's crack the sourcecode", when later on there will be a whole lot of hassle, fines and embarrasment.

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Posted by Dragon on 10-29-2001 11:45 PM:

quote:
Originally posted by FSF Ashrak
who said anything about legal


If you pay the bill, I'm sure they will do it happily.


Posted by ReaperX3 on 10-30-2001 02:56 AM:

Flat jump point, not on your life!

in a call to arms, it is NOT a jump point, watch again and hear what they call it.


damd children, don't even watch B5 with sound anymore..........mutter........... rant.............Fish dance


Posted by IceFire on 10-30-2001 03:40 AM:

Yes they say "jump to hyperspace". Thats a JUMP POINT.

You're probably thinking about the null field, which we never did see from the side angle and was never part of the discussion.

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- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]


Posted by pera on 10-30-2001 06:20 AM:

Re: Flat jump point, not on your life!

quote:
Originally posted by ReaperX3
in a call to arms, it is NOT a jump point, watch again and hear what they call it.


damd children, don't even watch B5 with sound anymore..........mutter........... rant.............Fish dance



Sheridan: Listen, I don't think any of their ships is jump capable, so I've go a plan.
Anderson: What is it.
Sheridan: Run like hell and hope they're not fast enough to follow us into the jumppoint before it closes.

That's what they said, I've watched it 553783 times so don't argue with me.


Posted by IceFire on 10-30-2001 02:46 PM:

Your absolutely right, and the jump point is flat

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- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]


Posted by ReaperX3 on 10-31-2001 04:03 PM:

the jump points only seam flat.

Trust me, they are cone shaped.... with a lip around the edge, thats all you can see from the side, they don't even show up from behind.


Trust me, I anit a lawer


Posted by Triggy on 10-31-2001 08:34 PM:

They are cone shaped, but that cone extends into hyperspace, not into realspace so from the side the jump point appears to be flat. From the front the jump point has depth though.

An interesting point - assuming hyperspace were real - if a jump point was to be opened, wouldn't it be spherical in realspace-time but appear to be cone-shaped in terms of depth from any particular point of view?

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Posted by Hudzy on 11-01-2001 05:58 PM:

quote:
Originally posted by Triggy
They are cone shaped, but that cone extends into hyperspace, not into realspace so from the side the jump point appears to be flat. From the front the jump point has depth though.

An interesting point - assuming hyperspace were real - if a jump point was to be opened, wouldn't it be spherical in realspace-time but appear to be cone-shaped in terms of depth from any particular point of view?



Hmm, interesting thought.


Posted by Alphakiller on 11-02-2001 09:10 AM:

Triggy - Nah, Moebius-strip shaped

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Posted by Triggy on 11-02-2001 10:27 AM:

Yes, ummm...

I'd like to see anyone try to model that in Freespace

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When the final reckoning comes only the damned will be there to see it.


Posted by Edwin on 11-02-2001 04:24 PM:

quote:
Originally posted by Tiletron
Icefire's right. Interplay (like most software companies) read MOD forums under anonymous usernames, on the offchance that somebody tries to 'hack' the software.

It's easy to say, "yeah, let's crack the sourcecode", when later on there will be a whole lot of hassle, fines and embarrasment.



are you trying to tell us that you're an Interplay Exec.?

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Posted by Alphakiller on 11-02-2001 09:09 PM:

No, but he has a better grasp of how things work in the world than many people posting in this thread.


While I'm not so sure Interplay has guys who cruise forums to see if people 'cracked' the source code, I'm sure they'd find out, sooner or later, if it happened. And I imagine the results would be ... less than pretty.

Not to mention, I've never heard of someone "cracking the source code" ... I mean, umm, is that even possible?

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Posted by Edwin on 11-03-2001 12:39 AM:

I know how to crack the source code. it is a rather lengthy process.



(1) Figure out what code it is you're cracking (I.E. sound graphics etc.)



(2) Find out what section of the source code you need to have and do something usefull with it. (like highlighting.)



(3) copy the highlighted section.




(4) If you have a CD burner skip to step 6 if not. go to step five.



(5) buy a CD Burner.



(6) if you already have burnable CDs skip to step 8. if not see step 7




(7) buy ready to burn CDs.


(8) burn the coode(s)
you need to crack.



(9) atatch a rock to the CD(s)


(10) Drop CD(s) of an extremly tall building. (like say the Sears Tower)

__________________
"If you go to Z'ha'dum you will die"
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(natives of Z'ha'dum may ignore this)

For all the rest of you.... don't come here.


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