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-- B5 tech info (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=4073)


Posted by Angelus on 10-13-2001 11:16 PM:

i know it might not have a right lot of tech on it but wot about the lurkers guide?

http://www.dscga.com/lurk/lurker.html

__________________
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Live for the one
Die for the one
Respawn for the one
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Posted by Triggy on 10-14-2001 10:48 AM:

Cool

From what I've seen, taking a good look at 'Severed Dreams' amongst other episodes, Omegas carry roughly 24 fighters, although that number might be influenced somewhat by the modifications and extra space required to house Thunderbolts. Also spares are carried and I wouldn't know if this would compromise the total number of launchable craft.

I have been creating a B5 3D board game that tries to be as true as possible to the show so I have done an awful lot of research into ship specs of most races. B5 Tech has the best ship size data but that data is notoriously hard to calculate due to the scarcity of hard facts from the show, combined with CGI innaccuracies (size of the winsdows in 'In the Beginning', scale of the ship in 'Z'Ha'Dum') and "factual" innacuracies (the 300 metre length quote in 'Legacies'). I have generally found that the "JMS approved" B5 Wars has good reliable data on ship armaments. As for the weapon strengths and toughnesses of the ships I have found that the only accurate way to compare these is to watch the show, make lists of what ships appear in what show and then start to cross-reference (starting within one race's ships for easy comparison, e.g. I found it easiest to compare all the Earth Alliance ships first then the White Star, etc.).

If anyone wants copies of the work on my game so far then just let me know and I should be able to mail it to you.

__________________
When the final reckoning comes only the damned will be there to see it.


Posted by Triggy on 10-14-2001 10:55 AM:

Oh yeah, in addition I forgot to say that quite obviously a lot of the energy figures are absolute rubbish (as quoted by B5 Tech), If ships actually produced (and dissipated) power in the exowatts then they would glow like stars and would actually produce enough energy localised to their reactors/weapons systems to initiate fusion accross the entire ship!!!!

The high megawatt figures are more realistic, getting up to gigawatts for Minbari weaponry (this is all ignoring the fact that B5 Tech claims that when certain objects are destroyed that they are actually vapourised - not feasible). True zero-point field technology has the potential for almost unlimited energy production (There is more energy inherent to the space occupied by a cup of coffee as there is contained by all the heavy water in all the oceans on Earth!) but channelling and dissipating this energy are more practical problems.

__________________
When the final reckoning comes only the damned will be there to see it.


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