![]() |
Pages (2): « 1 [2] Show all 30 posts from this thread on one page |
VWBB (https://volitionwatch.game-warden.com/vwbb/index.php)
- The Babylon Project (https://volitionwatch.game-warden.com/vwbb/forumdisplay.php?forumid=16)
-- the beams (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=3988)
quote:Hey look, another person I recognize from SB.com.
Originally posted by ProvostQ
Negate the above.
[smacks self]
I'd say the sleep deprviation is having an effect..

quote:Well, except EMP primaries..... those weren't in FS.
Originally posted by IceFire
I'll repeat the age old mantra of this MOD. "If you didn't see it in FreeSpace 2, we can't do it."
__________________
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR COMPUTERS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUM WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.
No...but they could be. The EMP effect is there....its not primary or secondary specific so therefore we can do it.
__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
Just to piss you all off
I've played with a fighter with beam weapons.
It was kinda nifty to wipe out waves of fighters coming at you with the big green beams.
Granted I couldn't get it to work in multiplayer for ****, but it was there for single player.
I don't remember specifics other than that, it's been along time since I screwed with FS2.
quote:
Originally posted by ivanenski
I also have Seraphim bombers with standard Shivan AAA beams. It makes for quite a bit more challenging kills!
__________________
Omnistar is your friend!
quote:
Originally posted by ProvostQ
Although it is rather irrelevant now, there indeed was a mod that came out on the FS moding archives that featured beam weaponry on player ships.
__________________
Startrek Lacks Fleet Battles
Basically the only way beam cannons could be mounted on fighters, drain energy reserves, and have a sustained firing/recharge time is if some gifted programmer got his hands on the source code...
...and that ain't gonna happen.
Sid.
__________________
Even a broken clock is right twice a day.
[url=http://www.tauniverse.com]TAUniverse.com[/url] - the centre of the Total Annihilation community
Some time ago I downloaded the Vorlon fighter, and came upon with an idea. If you are not going to make it player flyable, why don't simply give it a turret in the front and fit it with a "real" beam weapon that is a type 4 beam, and fires continuously. I made it work, it's easy.
pera, thats the plan for the Vorlon fighter. But its not the plan for the Nial. Thats basically it.
Even with Type 4 beams, the AI needs a primary cannon to aim. For whatever reason.
__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
quote:
Originally posted by IceFire
pera, thats the plan for the Vorlon fighter. But its not the plan for the Nial. Thats basically it.
Even with Type 4 beams, the AI needs a primary cannon to aim. For whatever reason.
Thats also the plan 
__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
| All times are EST. The time now is 09:55 AM. | Pages (2): « 1 [2] Show all 30 posts from this thread on one page |
Powered by: vBulletin Version 2.2.6
Copyright © Jelsoft Enterprises Limited 2000, 2001.