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VWBB (https://volitionwatch.game-warden.com/vwbb/index.php)
- The Babylon Project (https://volitionwatch.game-warden.com/vwbb/forumdisplay.php?forumid=16)
-- B5 Game (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=3247)
Sigma957 If these games are Free, we dont NEED NO STINKIN' LISCENCE... and indeed, they are free
))
- IFH is ahead of the FS2 mod intechnology, and its purely B5, designed to have everything B5 did.
- On the other hand Freespace 2 has an established fanbase, familiar interface, a smart AI, and much lower system requirements.
IFH has 2 majopr things to do before they release their 2nd demo, and thats:
- some basic AI
- Hit system for beam weapons... at the moment beam-weapons pass right through ships, I think 
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"Gravity, you win again." - Zap Brannigan.
"Real men over-clock their modems!" - Vertigo.
"Death to SIERRA/TNT/XOOM/Fortunecity" - Me.
umm. that screenshot doesn't look all that special.. The sharlins we have are about as good model wise, and better textured. The lighting system in that looks, well, wrong. There's WAY too much ambient light, it almost makes it look unlit.
The nials look better though, as there's proper beams coming off them, but they're a little small to see the model
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How do you guys get that demo to work it dosent work for me.
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http://www.bobborries.com/ProudTN.jpg
Words of logic from RED GREEN
The mans prayer "I'm a man,but I can change if I have to,I guess."
The three little words men find so hard to say "I don't know"
I've fixed the problem but I have another how do you move and turn?
Heres the Nial

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You come here and you will die.
http://www.bobborries.com/ProudTN.jpg
Words of logic from RED GREEN
The mans prayer "I'm a man,but I can change if I have to,I guess."
The three little words men find so hard to say "I don't know"
There's a readme file with it, which explains the keyboard movement commands, but I use the mouse. A and Z are the throttle controls, and backspace stops you. Spacebar fires the guns. H targets.
thats the worse screenshot of IFH that I have seen. go look at newer ones.
__________________
I have carefully selected the following words of wisdom for my signature:
"Gravity, you win again." - Zap Brannigan.
"Real men over-clock their modems!" - Vertigo.
"Death to SIERRA/TNT/XOOM/Fortunecity" - Me.
I just hope that the beams "Slice and dice" like they say they do 
That game does look pretty damn cool, I must say, and themost of the models are better than the ones made for this mod... but simply for the reason that they have a MUCH higher poly count, and I think that the people making the models for this mod should feel proud that their lower polygon models look nearly as good as, and in some cases better than those made for IFH 
(Just for the record, I'm not saying the IFH models are crap for the poly count either! The models for both IFH and TBP are brilliant)
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"They say god moves in mysterious ways"
"Yeah, but he's a conman compared to the vorlons"- Sinclair and Garibaldi, B5 ;)
The big advantage it has over TBP, is that the fighters can be controlled like they are in the show.
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Boot to the Kool
IFH
The screenie you posed shows their WORST model...the Sharlin.
see this thread:
http://ifh.dax.ru/cgi-bin/ikonboard/topic.cgi?forum=1&topic=31
man I cannot wait untill they add the spectacular lighting to this engine!!!
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IFH is completely unoptimized and their sharlins look like a pile of crap
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"Why climb it?" - "Because It's there."
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[URL=http://alliance.sourceforge.net]Alliance Productions[/URL]
quote:
Originally posted by Kazan
IFH is completely unoptimized and their sharlins look like a pile of crap
I think theta the Tinashi model for IFH has some 1800 p ours is at 800 ...but is because engine limitation... Ethernal is a real bitch when cames to poly count
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eng Horatiu Popovici
those sharlins do look well slightly wrong - squashed - not nearly as elegant as tto looheya re supposed k - heheh like ours do
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Go Away you annoy me you pathetic blob
I think the main thing to understand is that ITB will play totally differently to TBP.
The only newtonian physics game I've played was frontier:Elite 2, and yes, it had realistic physics.. but it wasn't fun to play.
TBP is more of an action game, designed for dogfighting and therefore using the Freespace engine.
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They never said their Sharlin was done. They have posted like 3 screenshots of it...ever.
the rest of the 50 or so screenshots on their site are of other SWEET ships that are nearing completion.... so go look at the pictures of their fury, or the hyperion, or their Omega... and comment on THOSE if you want to comment on IFH meshes.
now lets turn this into something positive.
BOTH teams are planning on releasing a DEMO at the end of August! LETS SEE WHO GETS THEIR FIRST!
__________________
I have carefully selected the following words of wisdom for my signature:
"Gravity, you win again." - Zap Brannigan.
"Real men over-clock their modems!" - Vertigo.
"Death to SIERRA/TNT/XOOM/Fortunecity" - Me.
- Think of the difference between Falcon 4.0 and Strike Commander
I personally found Strike Commander was infinitely more fun than Falcon 4.0.
__________________
Forgive my stupidity.
---
The Fish Institution
http://www.fishinstitution.com
Yeah, but I-War 2 has realistic physics, and that is one hella good game.
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"They say god moves in mysterious ways"
"Yeah, but he's a conman compared to the vorlons"- Sinclair and Garibaldi, B5 ;)
quote:
Originally posted by Xaphod_x
- Think of the difference between Falcon 4.0 and Strike Commander
I personally found Strike Commander was infinitely more fun than Falcon 4.0.
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My signiture exist in many shapes and sizes at many different forums. this is not one of them. :)
quote:
Originally posted by A2597
YOU PLAYED STIKE COMMANDER!!!
ohh MAN! that game was a blast. after that I went over to F22 ADF, great fun!

But if you learned how to play Falcon you might like it more.
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