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-- Whitestar as pilotable... (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=2123)


Posted by Mr. Fury on 03-03-2001 09:42 AM:

quote:
Originally posted by IceFire:
It has been suggested that we make it a turret with a very low firing arc and then set the beam to be a Mjollnir type non tracking and were set.


Uh oh... And how is played supposed to fire that beam? Are you still going to make WS pilotable or not?


Posted by IceFire on 03-03-2001 03:23 PM:

The player has no control over the beam. They target the ship they want to hit and when they bring it into view, the beam cannon will fire. They can control the guns.

Beam cannons are not player controllable. Except the Targeting Laser but it does wacky things.


Posted by Mr. Fury on 03-03-2001 03:38 PM:

Is that doable? But I really want to control beams too.


Posted by DOC on 03-03-2001 03:52 PM:

For those who wan't to know more about the "bluestar", here's a link for you:
[url="http://members.nbci.com/b5technology/"]http://members.nbci.com/b5technology/[/url]

there search for interstellar alliance and blue star.. pictures inc.


Posted by IceFire on 03-03-2001 04:31 PM:

I already said, players cannot control beams. Its as simple as that.

The turret model is a 90% should work thing.


Posted by Magnum on 03-04-2001 10:08 PM:

It certainly would be interesting to try out a Hel'te'zha in an unofficial mission...


Posted by Snipes on 03-05-2001 03:52 AM:

You could put beams on it!


Posted by IceFire on 03-05-2001 04:42 AM:

*SMACK*


Posted by A2597 on 03-05-2001 03:30 PM:

quote:
Originally posted by IceFire:
*SMACK*


LOL!!!!

------------------
My signiture exist in many shapes and sizes at many different forums. this is not one of them.


Posted by Snipes on 03-05-2001 03:33 PM:

hey! I ws merely suggesting nothing...


Posted by Mr. Fury on 03-05-2001 05:16 PM:

Hey Snipes, you got a red cheek now.

Keep it up Ice!


Posted by Snipes on 03-05-2001 05:29 PM:

Hey! Which cheek did you smack?

North, or south?

lol


Posted by Snipes on 03-05-2001 08:40 PM:


Posted by Mr. Fury on 03-06-2001 06:14 AM:

quote:
Originally posted by Snipes:
Hey! Which cheek did you smack?


*SMACK*

That doesn't matter anymore.

[This message has been edited by Mr. Fury (edited 03-05-2001).]


Posted by IceFire on 03-06-2001 06:35 AM:

Now there is symmetry


Posted by Edwin on 09-20-2002 10:58 PM:

quote:
Originally posted by IceFire
The player has no control over the beam. They target the ship they want to hit and when they bring it into view, the beam cannon will fire. They can control the guns.

Beam cannons are not player controllable. Except the Targeting Laser but it does wacky things.



Actually in FRED you can use SEXPs to allow the beam to fire on it's own when a key is pressed. I know because i have done it. I lost that mission when my computer crashed but it does work.

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Posted by IceFire on 09-21-2002 02:52 AM:

Thats the poor man's way. And we have source code. It doesn't work properly yet...but we're getting there.

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Posted by Lady Rose on 09-21-2002 09:54 AM:

Yeah it works on FRED like Edwin said, but why to use that way when source code is modifable.

And if used by FRED there would be bunch of questions for FREDers (again) about how you can make beams fire

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Posted by pera on 09-21-2002 02:05 PM:

quote:
Originally posted by Lady Rose
Yeah it works on FRED like Edwin said


I suggest you try that yourself first, and then tell me if it can be done or not. I've tried, but couldn't make it work. The problem is making the game understand that the same button can be pressed several times, instead of just one.


Posted by Cetanu on 09-21-2002 02:13 PM:

Repeat Count:
99999
Interval time:
(anything you like)

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