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-- Need help FSMM2 wizards and turret placing (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=1189)
well if I had a place to put ut a pic I would show you a pic of the KFE showing a lot of objects.
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I was here then I wasn't, now I'm dead
Well, how can that be when it only shows one whether I look at it in TS or Exploration?
So are you saying its too crappy for you to work on and I should find someone else?
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-Max
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quote:
Originally posted by Ghost of Bobboau:
well if I had a place to put ut a pic I would show you a pic of the KFE showing a lot of objects.

see
thanks Snipes
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I was here then I wasn't, now I'm dead
and I'll do the turrets, but you should know that useing multable ogjects will cause problems, and the poly count is to high for all those objects to be in the same sbobject, I would lower the polycount but I have gotten in truble with doing that before so I'm going to let you, I could just split some of the meshes into seperate subobjects wich would solve the poly count per object problem, but it won't fix the clipping errors and such that will sow up from this type of mesh geometry (multi objects).
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I was here then I wasn't, now I'm dead
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