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-- Source Code Support for BWO (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=9746)


Posted by BabProj Team on 04-08-2004 08:55 PM:

Source Code Support for BWO

Hey everyone...just taking a quick poll amongst the forumites (and spread the word concerning this) on the issues of using kosher FS2 or upgrading BWO for the full Source Code upgrade experience.

The SCP team is working to release a stable, fully featured Version 3.6 which has a plethora of new visual treats and exciting new options. Vote in the poll and post your comments as to why we should or why we shouldn't...

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Posted by Snipes on 04-09-2004 01:01 AM:

There is absolutely no reason to hold back...upgrade BWO now!

In all seriousness(word?), I don't like how Vanilla FS2 looks anymore. Once I've had shinemapping and glowmaps, I can't imagine going back. And since taylor has reduced the memory footprint, the game runs superbly on my bare-minimum PC, so I see no reason not to.

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Posted by MattHewPapa07 on 04-09-2004 04:30 AM:

I think for sure you should use it because people who play this campaign will probably all be dedicated fs2 fans and will want the best campaign performance possible. I have been following this project for the past year but have never bothered to post anything on BWO. I have read about and tried fs2 open as everybody has been discussing about it lately. I got it to work without understanding how it works. I think it would be critical to include detailed instructions on how to make it work. A nice little install package (kind of like derelict had) would be nice. Also, I don’t think you should make size as an issue for this campaign because most people who are determined enough can get access to a high speed connection somehow (either via a friend or the library.) By the way, is BWO going to include voice acting as originally proposed? I thought it made the demo very nice.


Posted by BabProj Team on 04-09-2004 05:35 AM:

quote:
Originally posted by MattHewPapa07
I think for sure you should use it because people who play this campaign will probably all be dedicated fs2 fans and will want the best campaign performance possible. I have been following this project for the past year but have never bothered to post anything on BWO. I have read about and tried fs2 open as everybody has been discussing about it lately. I got it to work without understanding how it works. I think it would be critical to include detailed instructions on how to make it work. A nice little install package (kind of like derelict had) would be nice. Also, I don’t think you should make size as an issue for this campaign because most people who are determined enough can get access to a high speed connection somehow (either via a friend or the library.) By the way, is BWO going to include voice acting as originally proposed? I thought it made the demo very nice.

Voice acting is still planned. Infact the team has felt that its best that voice acting is finished before the campaign is released. So once we lock down the missions and story we'll be tidying things up on the MOD side and doing voices for the rest.

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Posted by ChronoReverse on 04-09-2004 06:09 AM:

Considering that FS2_open with just -htl looks exactly like vanilla FS2, but runs faster, I'd have to vote for convert.


Posted by JamieK on 04-09-2004 06:55 AM:

in my opinion, the Source *improvements* make it worse....especially the metallic look.

So i think it should be as it is now.....

The only decent upgrade the source has done is the engine trail.....now that rocks, but nothing else does.


Posted by MattHewPapa07 on 04-09-2004 08:02 AM:

quote:
Originally posted by IceFire
Voice acting is still planned. Infact the team has felt that its best that voice acting is finished before the campaign is released. So once we lock down the missions and story we'll be tidying things up on the MOD side and doing voices for the rest.


THATS AWESOME! I can't wait!


Posted by JamieK on 04-09-2004 08:21 AM:

would it be possible to release 2 versions of BWO???

One version for the Source Project and one normal???

Or would they need to do it all from scratch???


Posted by kasperl on 04-09-2004 10:33 AM:

quote:
Originally posted by JamieK
in my opinion, the Source *improvements* make it worse....especially the metallic look.

So i think it should be as it is now.....

The only decent upgrade the source has done is the engine trail.....now that rocks, but nothing else does.



then don't use -spec

and if you don't like the lights, turn of -glow

you still have acces to high poly models, and great speed increases.

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Posted by JamieK on 04-09-2004 12:47 PM:

hmmm, i can give it a go, but i miss the movies. hehehe


Posted by kasperl on 04-09-2004 01:24 PM:

it'll take you about 1 hour of downloading to fix that, you know......

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Posted by silver dracon on 04-09-2004 03:49 PM:

what about 2 versions

BWO_SCP (upgraded using SCP

BWO_Vanilla (non_SCP

anyway I think you should upgrade BWO

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Posted by kasperl on 04-09-2004 03:59 PM:

quote:
Originally posted by silver dracon
what about 2 versions

BWO_SCP (upgraded using SCP

BWO_Vanilla (non_SCP

anyway I think you should upgrade BWO



huh why?

if you don't upgrade, you can play it in FSO fine, if you do upgrade, anyone can turn everything non vannila of himself.

__________________
i'm just another guy with way to big idea`s, and no MODding of FREDding experience.


Posted by BabProj Team on 04-09-2004 04:22 PM:

If we go SCP support there isn't really any way to go back persay...not without pulling alot of plumbing out.

If you don't like specular mapping (and I have no idea why you wouldn't ) then you can disable that and virtually all of the other features.

__________________
- The Babylon Project Team


Posted by silver dracon on 04-09-2004 04:22 PM:

quote:
Originally posted by kasperl
huh why?

if you don't upgrade, you can play it in FSO fine, if you do upgrade, anyone can turn everything non vannila of himself.



that's right *moves away*

__________________
The future is always changing. We create the future with our words, our deeds and with our beliefs." - Lady Morella

GTVI Comander


Posted by LOAPhReAk on 04-09-2004 04:28 PM:

my option is obvious


Posted by Setekh on 04-09-2004 04:30 PM:

I'd love you to have SCP support, but not at the cost of making the project too large to complete within a reasonable time frame. IMHO the ideal situation would be to create your standard campaign, gameplay, voice acting and a few mods being central, then later on add functionality for the SCP's features in another pack.

That way, if you're tired, you needn't go down that road and the campaign will still rock - rather than going down that road in the first place and finding you lack the steam to finish the job with this new, additional workload. Well, that's my two cents.


Posted by venom2506 on 04-09-2004 04:38 PM:

I posted I don't have an opinion, not coz I don't, but because mine isn't in the poll:
my opinion is to finish the darn thing first, then think about upgrading when it's done. That's a whole lot more work to do, that will push the thing back again.
You shouldn't try and skip steps, it's never good to keep adding stuff when you're not done with what's planed, you should know that well, Ice...

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Posted by Genoism on 04-09-2004 07:36 PM:

i said go for it now cuz if your gonna make us wait a sh*tload of time, then may as well make it worth every last bit

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Posted by MattHewPapa07 on 04-10-2004 12:38 AM:

Yea, I agree with that. Since I have waited this long I want BWO to be the best it can be.


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