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-- How many people play TBP with SCP? (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=9683)


Posted by Slasher on 02-26-2004 08:51 AM:

Question How many people play TBP with SCP?

For those in the dark:
TBP = The Babylon Project
SCP = Source Code Project a.k.a. FreeSpace Open (FSO)
You can find the latter [url=http://dynamic4.gamespy.com/~freespace/forums/forumdisplay.php?daysprune=30&forumid=50]here[/url] and the former here.

I'm just curious, how many of you play TBP using a FSO build? If you don't currently, do you plan on trying it in the future?


Posted by IPAndrews on 02-26-2004 09:06 AM:

I do. TBP crashes fairly frequently with it though.

__________________
bsc Ian Andrews

"I have a lot of projects in the fire." - my mate Jules


Posted by Col. Fishguts on 02-26-2004 09:16 AM:

I do. Only crashes in nebula missions. Waiting for 3.6 to come out.

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Posted by karajorma on 02-26-2004 10:26 AM:

Yep. I never play FS2 without SCP

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Posted by tomcat on 02-26-2004 11:39 AM:

No I never play FS2 or TBP with or without SCP

the fate is lost and that is bad

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Posted by Mr. Fury on 02-26-2004 02:57 PM:

I am playing neither. Or actually I should test out Slasher's missions sometime this week, gotta find my joystick...

Not using SCP until 3.6 is out.

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Posted by -Norbert- on 02-26-2004 09:09 PM:

I played it without SCP till about a month ago, since then I use SCP too.


Posted by Greco on 02-27-2004 12:02 AM:

always play w/ SCP can't imagine playin near a big blue nebula and nuttin being shaded blue gotta love shinemaps


Posted by Bobboau on 02-27-2004 02:39 AM:

you guy's realy should go and try out some of our betas now befor 3.6 comes out so if you have any problems they might get fixed.

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Posted by IPAndrews on 02-27-2004 03:55 PM:

Well... I'm using the 12_05_2003 version. If there's a later one, I didn't see the post

__________________
bsc Ian Andrews

"I have a lot of projects in the fire." - my mate Jules


Posted by Trivial Psychic on 02-27-2004 07:05 PM:

The latest, greatest build is generaly considered to be the 1_20_2004 build. There are newer builds such as Bob's test series, but they have a few notable bugs. You can find the 1_20 build in the stickied thread "Latest Version of Everything" in the SCP forum.

Later!

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Posted by redmenace7 on 02-27-2004 09:03 PM:

pcs: http://alliance.sourceforge.net/FS2Kit.shtml
media VP: http://fs2source.warpcore.org/mediavps/mediavp356c.exe 18.4MB
fred_openGL: http://www.randomtiger.pwp.blueyonder.co.uk/freespace/fred2_open_r.rar 1.17MB
fs2_open: http://fs2source.warpcore.org/wip/01_20_2004.zip 4.66MB
fs2_open debug: http://fs2source.warpcore.org/wip/01_30_2004.zip 2.12MB
bobboau's test build: http://freespace.volitionwatch.com/blackwater/fs2_open_bobboau_test_2-14-04.zip 1.15 MB
launcher 3.x: http://www.randomtiger.pwp.blueyonder.co.uk/freespace/Launcher3.rar 49.9 KB
launcher 4.x: http://www.randomtiger.pwp.blueyonder.co.uk/freespace/Launcher4.rar 47.9 KB (use for builds after 1/15/04 -Redmenace)
fs2_open wiki:http://dynamic4.gamespy.com/~freespace/fsdoc/index.php/HomePage
fs2 modding tools and walk throughs can be found at
http://freespace.volitionwatch.com
and to head off the eventual question
CVS(used to download code):http://prdownloads.sourceforge.net/cvsgui/WinCvs120.zip?download 3.6MB
Latest PCS 1.3.4: (model converter http://sourceforge.net/projects/alliance


PCS improvement (for auto-facet use in Truespace): http://freespace.volitionwatch.com/blackwater/PCS_facet.zip 349 KB

I also am adding the link to Fractux's FS2 server for the FS2 DIVX movies.
http://dynamic4.gamespy.com/~freespace/forums/showthread.php?s=&threadid=16047

New addition is the latest weapons FX
With Missles
http://www.penguinbomb.com/lightspeed/FS2_new_weapon_FX_v0.2e.zip 1.08MB

32-bit planets
TGA Build (reccommended):
http://www.penguinbomb.com/lightspeed/TGA_Planets_FS2_v2.0.zip 15.1 MB
DDS Build (ONLY if TGA is killing you):
http://www.penguinbomb.com/lightspeed/DDS_Planets_FS2_v2.0.zip 4.56 MB
* - Memory Usage (TGA):

v1.0 (all planets in memory): 344 MB
v2.0 (all planets in memory): 68 MB

That's an optimization of 80%.

* - Memory Usage (DDS):

v2.0 (all planets in memory): 22.6 MB

Bobboau-Lightspeed Thruster Hybrids
http://www.penguinbomb.com/lightspeed/Bobboau_Lightspeed_Maps_V1.2.zip 1.10MB

Hi-Poly Fenris-test stage
http://www.3dap.com/hlp/hosted/swfs2/wips/fenris.zip 650 KB

Hi-Poly Herc-test stage
http://freespace.volitionwatch.com/blackwater/hiherc.zip 350 KB

Hi-Poly Alastor-test stage
http://swooh.com/peon/Bubsy87/highpolys/HighpolyTurret1.cob 82.1KB

Nebula + 1 test mission
http://www.penguinbomb.com/lightspeed/FS2_Nebula_Backgrounds.zip


Posted by Sigma957 on 02-28-2004 11:56 AM:

I generally use fs2 with the scp but havn't played fs2 for awile now.

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Posted by JamieK on 02-28-2004 09:05 PM:

well, all i get are crashes with the FSO, so i never use it......perhaps i am doing somethng wrong.

I have tried it lately.


Posted by IPAndrews on 03-01-2004 01:18 PM:

No you're not. It crashes more than it should. I won't have people blame our models either. They work in retail FS2 and FS_Open should not be any more picky that the retail version. If it is, it's not doing it's job.

__________________
bsc Ian Andrews

"I have a lot of projects in the fire." - my mate Jules


Posted by Kazan on 03-01-2004 07:03 PM:

IP: the problem with the one model had to do with texture name length and it has been resolved in both the model and in the source


it doesn't really crash any more than it should any more - i only really expirience one crash on occasion and that is the stupid bvug with reticle targetting that we cannot lock down because it doesn't know up in debug builds!!!

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Posted by Bobboau on 03-02-2004 06:20 AM:

yeah, that thing pisses me off
I am on the verge of makeing a total replacement for it that ray picks the ship you'r pointed at

and I just recently put out a [url=http://freespace.volitionwatch.com/blackwater/fs2_open_env.zip]new feature demo[/url] (keep in mind this is not stability tested, especaly the trueform bit, it's unoffical, just posting it here so you can have some fun with it)
that exe has three of my favorite unnoffical features, trueform (accessable via the -max_subdivide 2.5 comand line), decals (needs table changes) and environment mapping (works in mission no changes needed, other than specmaps, but it'll use the ship texture if it can't find one of those), these are unoffical as we arn't adding anyhting untill after 3.6, and as a result bugs specific to them are not suported

if you can't get FSO to run, describe how far you get (do you get an error about a registry string?)

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Posted by Slasher on 03-02-2004 07:06 AM:

I noticed, or I think I noticed in this last demo/test build that the "fisheye" perspective that kind of warps stuff at the edge of the screen is gone. I'm sorry I don't know the technical term, especially since it's been discussed frequently before, but overall I really liked having it gone. For once, the big ships actually seem BIG. Fly up next to an Omega and it finally seems like the 1,700~ meter brick it's supposed to be!

Again, I dunno if this was intentional, or even if I saw it at all. I've been limited to playing FS2 at around midnight these days so maybe my eyes are just giving me candy so I'll go to bed already.


Posted by Col. Fishguts on 03-02-2004 03:22 PM:

Might be a non-standard field-of-view (FOV) setting.

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Posted by Star Dragon on 03-12-2004 03:16 AM:

honestly

I never figured out how to use SCP beyond main campaign so I gave up. Please tell me I am not alone , ok then IT'S JUST ME!

Unfortunately the future is gonna be SCP enabled mods but please don't forget us retail people...(like all 1 of us!)

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