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- The Babylon Project (http://volitionwatch.papageorgefamily/vwbb/forumdisplay.php?forumid=16)
-- vorchan speed (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=9243)
vorchan speed
Its been a while since ive played TBP (im waiting for inferno to come out) but i think that the Vorchan was a bit slow. For example, in the episode "Movements of Fire and Shadow" when the centauri ships are attacking the drazi fleet, the vorchans seemed to go pretty fast compared to the way they move in-game.
Maybe its just my bad memory and the vorchan really is fast or its as fast as it can go but if not it could perhaps be in the patch...
-edit- in that same episode, the vorchan in hyperspace almost outruns a squad of starfuries.
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i know that, but cant you modify the table to just increase its speed? That wouldnt require AI changes, would it?
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quote:
Originally posted by CapsFan
i know that, but cant you modify the table to just increase its speed? That wouldnt require AI changes, would it?

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Vorchan is already twice as fast as any normal FS2 capital ship. I've tried higher speeds but the closure rates for fighters was far too low to be fun or visually impressive. The Vorchan at present is the fastest capital ship class vessel there is in the game. I doubt I'll put even the Shadow vessels up that high...only the WhiteStar will be faster (fighter speed) and you guys will not be impressed with the speed either...I've tested it and its just not satisfying sometimes.
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Every ship in the show had it's speed scaled down due the problem of controling them...
Have you tried to dogfight at even a speed of 300 m/s?
In the show, you could see a starfury flying past Babylon 5 in a few seconds (about 4 or 5 seconds | see season's 5 intro).
Do the math and see it's speed.
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i realize all this. I just thought it would be rather cool to have a swarm of vorchans jump in 2 clicks away from a station or ship and have them fly in and attack the other ship, say an omega, with very little reaction time available for the fighter pilots.
In other words, i was looking for a challenge without setting the difficulty level too high...

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"Outside of a dog, a book is a man's best friend. Inside of a dog, it's too dark to read."--Groucho Marx
Remember that in Freespace, large capital ships drop out of subspace at speeds nearing 300 M/s, then quickly slow down to their standard rated speed. If this feature could be applied to the Vorchan, you could have the ships jump in and commence firing before this extra speed bleads off.
Later!
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quote:
Originally posted by IceFire
I doubt I'll put even the Shadow vessels up that high...only the WhiteStar will be faster (fighter speed)
Two words: Gameplay balance.
Situations can vary in the show, but stats are pretty much fixed in the game. We can't possibly please everyone. And still, we're aiming for overall gameplay balance which is fun to play, not exact copy of B5 universe as is.
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Exactly... unless you would like to be killed in the first 5 seconds of engagement
Now imagine the battle of the line exactly as it was shown in the show!!!
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quote:
Originally posted by Atreides
???? aren't the shadows faster than the whitestar?
and changing this would, well change the "not existing balance" seen in show frapos?
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It wouldn't be fun to chase a Battlecrab. Just ask what's left of Lt. Warren Keffer.
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speaking of the battlecrab, you guys should really consider using the cloaking map from the SCP (i think it was bobbau's) or some version of it for the shadow vessel maps. They are truly awesome and would work great in making the shadow ships ''come alive."
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"Outside of a dog, a book is a man's best friend. Inside of a dog, it's too dark to read."--Groucho Marx
quote:
Originally posted by CapsFan
speaking of the battlecrab, you guys should really consider using the cloaking map from the SCP (i think it was bobbau's) or some version of it for the shadow vessel maps. They are truly awesome and would work great in making the shadow ships ''come alive."
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- The Babylon Project Team
quote:
Originally posted by IceFire
You tell me how much fun it will be to chase a Shadow Battlecrab that goes 300 m/s while your fighter goes a paltry 120 in afterburner mode to try and catch up.
about speeds of the whitestar and the crabs
i remember an episode (dunno which series or nethin) where the whitestar was bein chased by a crab, and the crab was always slightly faster than it was
so even if u dont make them THAT fast, i think u shud try and keep the speed at least equal to the whitestar
"walkabout/Die schlacht der Telephaten" is one for example. the whitestar is able to evade a crab for somel seconds, till a G'Quan jumps in with ... well ... "some" other ships.
quote:
Originally posted by horridfred2001
about speeds of the whitestar and the crabs
i remember an episode (dunno which series or nethin) where the whitestar was bein chased by a crab, and the crab was always slightly faster than it was
so even if u dont make them THAT fast, i think u shud try and keep the speed at least equal to the whitestar
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quote:
Originally posted by IceFire
There is no maximum speed for the WhiteStar, or the StarFury, or the Shadow vessels....just acceleration (and decelleration).

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