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-- Idea... (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=8987)
Idea...
With R2(which by the way is awesome
) available has anyone ever tought of making a FS2/B5 crossover mod?
I could try and make it, but it would take time...
clarify please. do you mean like you get sucked from the FS2 universe into the B5 universe or something?
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yes we have. we thought it would be ****. 
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[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)
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if what i think you mean is accurate, i'm with cptwhite, i would be ****.
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"If you go to Z'ha'dum you will die"
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(natives of Z'ha'dum may ignore this)
For all the rest of you.... don't come here.
quote:
Originally posted by Edwin
clarify please. do you mean like you get sucked from the FS2 universe into the B5 universe or something?
then there is no reason for me to try...
They[gtva] would come out of the gate, see the Drakh, Shadows, Vorlons, first ones, and hell, even the humans and piss themselves.

Of course, we must remember that Humans in FS2 have mastered aritificial gravity without simulating it via spinning.
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quote:
Of course, we must remember that Humans in FS2 have mastered aritificial gravity without simulating it via spinning
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"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)
For all the rest of you.... don't come here.
Actually the GTA is more powerfull then even the Shadows and Vorlons in terms of war technologys.
no not really, they just got fatter beams and more variety.
(have you ever noticed that it takes 10-20 beam shots for a Hecate to take something down. A Vorlon Star Dreaghdnought could do it in one. So could a Shadow Battlecrab.)
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"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)
For all the rest of you.... don't come here.
All the same it is possible to mix the babylon mod with the origional fs2. I managed to do it with release 1 with little difficulty. From there i did little with it but it should be very possible to do it with release 2. It also shouldn't be that hard for the GTVA to land themselvs in the B5 universe, just a messed up portal with bad subspace harmonics or something like that.
quote:
Originally posted by Edwin
no not really, they just got fatter beams and more variety.
(have you ever noticed that it takes 10-20 beam shots for a Hecate to take something down. A Vorlon Star Dreaghdnought could do it in one. So could a Shadow Battlecrab.)
quote:
Originally posted by boewolf
All the same it is possible to mix the babylon mod with the origional fs2. I managed to do it with release 1 with little difficulty. From there i did little with it but it should be very possible to do it with release 2. It also shouldn't be that hard for the GTVA to land themselvs in the B5 universe, just a messed up portal with bad subspace harmonics or something like that.harmonics or something like that.
Quite easy to do,just extract the ship and weapon tbl files and then add then to the tbp table files.You would probably have to use open source because you'll exceed the maximum table limits..Really the sathanas would stand really any chance against B5 ships
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i know im new to the forum but heres an idea going out on a limb with the jump node idea. The aquitane suffers a malfunction jumping through the node and finds itself in the middle of a battle between an earth alliance fleet and a shadow force. since i would imagine that both ships operate on the same frequency the aquitane overhears the enemy about to finish off the destroyers imediatly they launch fighters and move in to engage the enemy. I mean the ea destroyers are big but the hecitate makes the orion class look freakin tiny. so i bet the shadows arent gonna know what to make, and the story begins.
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quote:
Originally posted by Cyber Phoenix
The number of beams that FS ships need to be destroyed just shows how tough their armor can be...
In FS1 the Harbringer bomb had destrucitve power in about 3 Gigatons(Someone correct me if i'm wrong) and it takes seberal volleys to take down a destroyer,while the Black star the minbari flagship was destroyed by 2 2 megaton bombs and a shadow battlecrab was taken out by a 500 megaton bomb.
Also in FS2 the harbinger was replaced by the helios which is more powerfull and warships of the GTA carry beams which give more damage than bombs...
That was what i was thinking, the trouble is to figure out what would the FS Terran do...
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"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)
For all the rest of you.... don't come here.
Thick armor does not always mean strong, besides, GTVA warships have a shield system too. And those reactors for them huge beams, hey, we're talking bout (what was it again?) 24th?25th? Century technology.
if you would take into count the point that a single FIGHTER can fit on a High powr Fission reactor think of a cap that is 20 times bigger then the tiny fighter thingie 
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quote:
Originally posted by Edwin
ok mabey but several problems,
1. the FS2 ships are big, clunkey, and non maneuverable.
2. If thier armor is that thick they don't have room for a crew inside those ships.
(i say this because yeah even with that much armor there is still space inside, but all that space is used up by generators for those ****in huge beams. It takes an enourmous amount of power to maintain a beam thats 10 meters across.)
3. their guns take WAY the hell to long to reload.
quote:
you see, a single Battlecrab could litterally dance in circle around these things, never get hit, and at the same ime decimate a fleet of them. Look at the weapons a crab carries.
quote:
1 wad of 60 or so Spitfires
quote:
1 Slicer beam that has been seen ripping chuncks out of EVERYTHING in B5 and cutting the rest in half
quote:
1 jump-point disruptor. It takes alot of power to calapse a jump point that another ship is ptting a ****load of power into to keep it open.
quote:
Originally posted by Captain Scurvy
...
quote:
Originally posted by Cyber Phoenix
[1]2)Just because the armor is tough that doesn't means that it must be very thick when technology advances it allows for decrease in size while giving more performance.
An example of this is comparing modern computers with the Eniac and similar computers...
[2]3)True they take longer to reload but to compensate, the beams have more power...
[3]Yes but they can also dance around all of the YR ships and it still doesn't prevent it from being it why does it has to be different for the GTA ships, the battlecrab could dodge the smaller weapons but a hit from a main beam would destroy it while the battlecrabs would take a long time to burn through the armor...
[4]A hecate has around 150 combat spacecraft.
[5]But it still doesn't have the power to penetrate FS armor as easily...
[6]FS ships don't use jump points...
__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)
For all the rest of you.... don't come here.
The two universes aren't "compatible"...
But even if they were, two words would stop this nonsense...
Lucifer and Santhanas!!!! 
P.S.
quote:
6 i am refering to the power of that weapon, if it can collapse a jump point it can colapse a ship.

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In Omnia Paratus...
(no idea where this comes from...)
Any "this universe's ships could beat this universe's ships" discussion is always pointless.
The Enterprise could blow up the death star from a great distance away with one guided photon torpedo.
The Goa'uld could easily blow away the Minbari.
Tron drives a motorcycle better than Sheridan.
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