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-- Defense Grids (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=8663)
Defense Grids
I was wondering, how are you going to incorporate defense grids?
Will they be taken into account in the ship's hitpoints value or are you going to do some fancy source code work?
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you mean the interceptors? The Defense Grid in B5 had nothing to do with prevention from damage... it is the stations weapons system.
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FS2 lets us have hull hitpoints and shields for fighters. Basically we've got a 10 point shield for all fighters to defend against shockwaves doing uber damage and then capital ships just have hitpoints like usual. Nothing fancy...nor do I think with the way FS2 models damage that a B5 style defense grid would be worth it.
No source code required for R2. Probably R2.1.
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umm also can we be able to have the the turrets pop out of the hull when the defensive grid is activated. This is probably going to involve SCP.
quote:
Originally posted by redmenace7
umm also can we be able to have the the turrets pop out of the hull when the defensive grid is activated. This is probably going to involve SCP.
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Ya, this is only a minor detail. They have bigger problems such as the unexplained CTD. apparently they are working on it and should have them fixed by 3.5.4. Personally I would like to see turret positions other than up or down before they would ever tackle the turrets popping out of the hull.
err....i don't wanna sound like a idiot, but whats a Defence Grid?
quote:
Originally posted by Aggressor
err....i don't wanna sound like a idiot, but whats a Defence Grid?
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Jes but what with the B5 interceptors?
You know, the weapons that could destroy the Ion cannon bolts of the Centauri ship, that attacked the Station. (I think the eppisode with the bomb in the Train. Where Kosh left his suit to rescue Sheridan)
The weapons shots just eliminated each other.
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I think ravingpartyking refered to the Defencive Generatiors (or something like that). In one Episode it was called shields when a Omega fled to B5 and accidentially destroyed an attacking Hyperion.
That is as much as I know some kind of elecrtomagnetic field to reduce the damage of incoming fire (gravimetric on centauri and minbari vessels).
wow. nobody here knows how to spell defense
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DefenCe grids are a no go because the way FS2 handles projectiles is a ****ed up hack.
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bsc Ian Andrews
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quote:Shields? "Generatiors"? Accidentally? What show were you watching?
Originally posted by -Norbert-
I think ravingpartyking refered to the Defencive Generatiors (or something like that). In one Episode it was called shields when a Omega fled to B5 and accidentially destroyed an attacking Hyperion.
That is as much as I know some kind of elecrtomagnetic field to reduce the damage of incoming fire (gravimetric on centauri and minbari vessels).
quote:(Making two posts to keep these subjects separate.)
Originally posted by IPAndrews
DefenCe grids are a no go because the way FS2 handles projectiles is a ****ed up hack.

The source handles secondaries like missiles and bombs differently to primaries such as plasma and laser bolts. Interception works for secondaries marked as "bombs". If you could merge the two systems you could make the tracking code and thus "bomb" tag available to everything. There would be a performance hit of course.
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bsc Ian Andrews
"I have a lot of projects in the fire." - my mate Jules
I got the impression that the defence grid is a multi-system platform that provides a similar system to today's Phalanx and Goal-keeper defence gattling guns on ships in the navy.
Various sytems are employed, from the equivalents of chaff and flares to more directed systems (like the plasma used to dissipate incoming pulse weapon shots).
I'm not sure whether that huge "Eye" cannon that fires green is a true part of the defence grid, or an offensive weapon in its own right.
Since it's on a station it probably does count as a defence system, but I think it might be a grey area.
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As that JMS news area suggested...capital ships employ two basic defense grid technologies. One is the energy web device which dissipates the impact...I like to think of this as a structural integrity field that just spreads the impact across the hull making its piercing damage less of an issue. The second is the actual energy weapons that are used to shoot incoming projectiles.
For FS2, as IP points out, Interceptors that shoot down incoming bolts would do things like performance hits and I can see a whole host of problems between capital ships switching between offense and defense...because...all of these craft use their offensive and defensive weapons in both fire mode types (the Hyperion from A Voice in the Wilderness Part 2 used its Plasma turrets on the aft quarter to shoot down incoming bolts as well as presumably return fire).
With the defense web...FS2 pretty much employes that already. Damage taken is sutained to the whole of the hull and not to a specific area. If we want to properly take a ship apart with "interceptors down", then its very easy to script a beam or pulse barrage followed by a self destruct event.
So I don't really see either being implemented in any big or grand way.
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quote:
Originally posted by IceFire
I like to think of this as a structural integrity field

quote:They are offensive weapons as well, quote from Severed Dreams (as enemy fighters are 'trying to outflank B5'): "Reset forward interceptors for long range dispersion fire." I think the performance hit could be kept reasonable or low... and why would there be problems with "using them in both fire mode types"? It's like saying there are problems with a cruiser targeting more than one fighter that are zipping around it. It shouldn't be too hard to define how to balance intercepting and offensive fire. Defensive orders would emphasize intercepting, all-out offense wouldn't bother with it.
Originally posted by IceFire
For FS2, as IP points out, Interceptors that shoot down incoming bolts would do things like performance hits and I can see a whole host of problems between capital ships switching between offense and defense...because...all of these craft use their offensive and defensive weapons in both fire mode types (the Hyperion from A Voice in the Wilderness Part 2 used its Plasma turrets on the aft quarter to shoot down incoming bolts as well as presumably return fire).
quote:In that case you need to watch Severed Dreams (season 3) and The Fall of Night (season 2) again and after that try telling me it doesn't look great when interceptors stop incoming fire.
Originally posted by IceFire
So I don't really see either being implemented in any big or grand way.

In Fall of Night weapons hits to the the Cantauri cruiser seemed to strike some form of shield. Implying that some races have more powerfull "energy web devices" probably related to their power generation systems.
Interceptors fire some form of shot whether it be a solid slug or a plasma projectile. If you shoot these at a fighter it will do damage. Having a weapons system that can only engage on type of target is pretty silly.
The Omega destroyers seem to have a number of smaller turrets that are probably able to track and engage fighters. Larger turrats probably can't travers fast enough to take out fighters. (Something I find disconcerting about the Nova.)
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quote:
Originally posted by Jokoto
I still don't think there's a mystical 'field', there is no magical force field tech on EA ships.


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