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- The Babylon Project (https://volitionwatch.game-warden.com/vwbb/forumdisplay.php?forumid=16)
-- Brakiri Tashkat (HW) (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=8320)
Brakiri Tashkat (HW)
I havent released this to the team yet as I need more input from the team & fellow modders!
This is a render of the sorta finished (Tashkat
), I'm not too sure if I like it tho...
more like a beta...
A fan model I based it on...
And an ingame shot...(subject to change)
The texture lighting seems to be a byproduct from using the smoothing function in HWSE 138, a kind of rainbow affect. I tried to duplicate the green color from Max Paine's Avioki bu I think I'v stumbled onto a hullrust affect instead. this is a HomeWorld model, but I might consider allowing it's use in the FreeSpace environment.
All comments are welcome .
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[URL=http://b5coi.visupoint.com/] B5:COI,The Weapons Grade Powder'd WhoopAss Company [/URL]
Brakiri Tashkat (HW)
I havent released this to the team yet as I need more input from the team & fellow modders!
This is a render of the sorta finished (Tashkat
), I'm not too sure if I like it tho...
more like a beta...
A fan model I based it on...
And an ingame shot...(subject to change)
The texture lighting seems to be a byproduct from using the smoothing function in HWSE 138, a kind of rainbow affect. I tried to duplicate the green color from Max Paine's Avioki bu I think I'v stumbled onto a hullrust affect instead. this is a HomeWorld model, but I might consider allowing it's use in the FreeSpace environment.
All comments are welcome .
__________________
[URL=http://b5coi.visupoint.com/] B5:COI,The Weapons Grade Powder'd WhoopAss Company [/URL]
P.S. Piehole mentioned something about 3 cd images.... URL available? 
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[URL=http://b5coi.visupoint.com/] B5:COI,The Weapons Grade Powder'd WhoopAss Company [/URL]
What's the ship's role? A cruiser?
Hmh, and why it looks like the ship has much longer nose in in-game pictures?
Otherwise, I think it's pretty good. 
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[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
What's the ship's role? A cruiser?
Hmh, and why it looks like the ship has much longer nose in in-game pictures?
Otherwise, I think it's pretty good. 
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[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
Whats the poly count?
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- IceFire
Volition Watch Project Manager
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Whats the poly count?
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- The Babylon Project Team
its low they are using smoothing or sumting like that squashes the polys 
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[URL=http://www.hot.ee/ashrak]Ashrak and Miburos Render Lair[/URL]
WEBSITE NOW UP AND RUNNING!!!!!
its low they are using smoothing or sumting like that squashes the polys 
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Ohhhhhhhhhhhhh .... I want that too for TBP, and the big one aswell 
Edit: hyperion -> omega
tashkat -> big brakiri cruiser
Ohhhhhhhhhhhhh .... I want that too for TBP, and the big one aswell 
Edit: hyperion -> omega
tashkat -> big brakiri cruiser
822 Poly's & yes, there's a smoothing function in HWSE. as for the slender/elongated appearance.... the conversion to HW/PEO format does have a tendency to do some changes due to texture limitations, max @ 256 by 256 pixels.
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[URL=http://b5coi.visupoint.com/] B5:COI,The Weapons Grade Powder'd WhoopAss Company [/URL]
822 Poly's & yes, there's a smoothing function in HWSE. as for the slender/elongated appearance.... the conversion to HW/PEO format does have a tendency to do some changes due to texture limitations, max @ 256 by 256 pixels.
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[URL=http://b5coi.visupoint.com/] B5:COI,The Weapons Grade Powder'd WhoopAss Company [/URL]
822 is good. It looks very good for 822. Probably the 256x256 would be bad for FreeSpace 2 if we were to import it. Ships like the Omega have a couple of 512x512's backed up by some smaller sized ones.
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- The Babylon Project Team
822 is good. It looks very good for 822. Probably the 256x256 would be bad for FreeSpace 2 if we were to import it. Ships like the Omega have a couple of 512x512's backed up by some smaller sized ones.
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- IceFire
Volition Watch Project Manager
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Importing What?
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eng Horatiu Popovici
The model of this ship I'd say!
And don't worry about the color! It looks perfect to me.
Why shouldn't it look a little rusty. That makes it more realistic in my eyes.
Yes I know there is no water and air in space! But the radiation of a spezial star or a neblua could have had that effect to the hull.
The model of this ship I'd say!
And don't worry about the color! It looks perfect to me.
Why shouldn't it look a little rusty. That makes it more realistic in my eyes.
Yes I know there is no water and air in space! But the radiation of a spezial star or a neblua could have had that effect to the hull.
Drop the "special", space is hostile enough as it is. Even Jupiter has huge radiation fields around it! It's a place full of wonders and unimaginable things, you rarely need to make anything up, really...
Drop the "special", space is hostile enough as it is. Even Jupiter has huge radiation fields around it! It's a place full of wonders and unimaginable things, you rarely need to make anything up, really...
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