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-- More random questions (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=8246)
More random questions
Just a few things that occured to me...
1.) Are you planning on implementing any geo-mod type features in later releases? It'd be absolutely awesome if we could blow chunks off of ships, slice them in half, carve our initials into their hulls.... whatever amuses people.
2.) Is the game going to be balanced in favor of fighters, like most spaceflight games, or are they going to be used more like they were in the series, to pick off turrets, and stop others from doing the same to your capship?
3.) Are there plans to implement missions inside an atmosphere, such as close-air support, bombing, or what have you? Is this even possible using the FS2 engine?
__________________
Blessed be the Lord, my Rock, who trains my hands for war, my fingers for battle. -Psalm 144:1
May He be with our troops, as they defend others' right to freedom.
More random questions
Just a few things that occured to me...
1.) Are you planning on implementing any geo-mod type features in later releases? It'd be absolutely awesome if we could blow chunks off of ships, slice them in half, carve our initials into their hulls.... whatever amuses people.
2.) Is the game going to be balanced in favor of fighters, like most spaceflight games, or are they going to be used more like they were in the series, to pick off turrets, and stop others from doing the same to your capship?
3.) Are there plans to implement missions inside an atmosphere, such as close-air support, bombing, or what have you? Is this even possible using the FS2 engine?
__________________
Blessed be the Lord, my Rock, who trains my hands for war, my fingers for battle. -Psalm 144:1
May He be with our troops, as they defend others' right to freedom.
In regards to #2, that's more of a mission design thing that a universal balancing issue. But you generally won't be asked to scrap a Sharlin and take on twenty fighters all by yourself, if that's what you're wondering.
There will hopefully be a healthy variety of missions in R2. 
In regards to #2, that's more of a mission design thing that a universal balancing issue. But you generally won't be asked to scrap a Sharlin and take on twenty fighters all by yourself, if that's what you're wondering.
There will hopefully be a healthy variety of missions in R2. 
Re: More random questions
quote:
Originally posted by ShadowBoy
Just a few things that occured to me...
1.) Are you planning on implementing any geo-mod type features in later releases? It'd be absolutely awesome if we could blow chunks off of ships, slice them in half, carve our initials into their hulls.... whatever amuses people.
2.) Is the game going to be balanced in favor of fighters, like most spaceflight games, or are they going to be used more like they were in the series, to pick off turrets, and stop others from doing the same to your capship?
3.) Are there plans to implement missions inside an atmosphere, such as close-air support, bombing, or what have you? Is this even possible using the FS2 engine?
__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
Re: More random questions
quote:
Originally posted by ShadowBoy
Just a few things that occured to me...
1.) Are you planning on implementing any geo-mod type features in later releases? It'd be absolutely awesome if we could blow chunks off of ships, slice them in half, carve our initials into their hulls.... whatever amuses people.
2.) Is the game going to be balanced in favor of fighters, like most spaceflight games, or are they going to be used more like they were in the series, to pick off turrets, and stop others from doing the same to your capship?
3.) Are there plans to implement missions inside an atmosphere, such as close-air support, bombing, or what have you? Is this even possible using the FS2 engine?
__________________
- The Babylon Project Team
Geo-modding in Freespace 2. Now that's comedy.
__________________
bsc Ian Andrews
"I have a lot of projects in the fire." - my mate Jules
Geo-modding in Freespace 2. Now that's comedy.
__________________
bsc Ian Andrews
"I have a lot of projects in the fire." - my mate Jules
quote:
Originally posted by IPAndrews
Geo-modding in Freespace 2. Now that's comedy.
quote:
Originally posted by IPAndrews
Geo-modding in Freespace 2. Now that's comedy.
you can blow various bits of the god sat up though, just like you can destroy turrets you can take out the radar, solar panels etc ....
Also im sure the source code guys can modify the nebula into a simulated atmosphere. i've i've not completely given up hope of implementing a surface type model into the game (however it will be very generic, but could include hills and canyons etc) thing is the AI behaviour might be dodgy. This is a pssibility but not something we're concerning ourselves with currently.
__________________
[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)
[url=http://www.b5mods.com]Great Wars - Homeworld[/url]
you can blow various bits of the god sat up though, just like you can destroy turrets you can take out the radar, solar panels etc ....
Also im sure the source code guys can modify the nebula into a simulated atmosphere. i've i've not completely given up hope of implementing a surface type model into the game (however it will be very generic, but could include hills and canyons etc) thing is the AI behaviour might be dodgy. This is a pssibility but not something we're concerning ourselves with currently.
__________________
[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)
[url=http://www.b5mods.com]Great Wars - Homeworld[/url]
quote:
Originally posted by CptWhite
you can blow various bits of the god sat up though,
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quote:
Originally posted by CptWhite
you can blow various bits of the god sat up though,
__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
quote:
Originally posted by Mr. Fury
Wasn't destroyable geo removed because of unstability?
__________________
bsc Ian Andrews
"I have a lot of projects in the fire." - my mate Jules
quote:
Originally posted by Mr. Fury
Wasn't destroyable geo removed because of unstability?
__________________
bsc Ian Andrews
"I have a lot of projects in the fire." - my mate Jules
I think you can only have 3 pieces of live debris or something limited like that. Its pretty good tho...and I think it could perhaps be expanded in the source effort...not real geo-mod but at least some destroyable stuff.
__________________
- The Babylon Project Team
I think you can only have 3 pieces of live debris or something limited like that. Its pretty good tho...and I think it could perhaps be expanded in the source effort...not real geo-mod but at least some destroyable stuff.
__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
If not actual moddable geometry, then perhaps damage models? As an example: The game Star Trek: Klingon Agademy had models qwith specific areas that could be damaged to indicate a hull breach, or even entire sections of the ship being blown off.
It was all part of the original model, and was not true real-time geomodding. It still looked impressive to hit a ship with a hoton torpedo, and have a hole punched all the way through the saucer section.
Could something along those lines be implemented?
And do not take my suggestions as my being ungrateful. I am quite impressed with the work you guys have been done, and patiently await release 2. Well, maybe not patiently.....
__________________
Blessed be the Lord, my Rock, who trains my hands for war, my fingers for battle. -Psalm 144:1
May He be with our troops, as they defend others' right to freedom.
If not actual moddable geometry, then perhaps damage models? As an example: The game Star Trek: Klingon Agademy had models qwith specific areas that could be damaged to indicate a hull breach, or even entire sections of the ship being blown off.
It was all part of the original model, and was not true real-time geomodding. It still looked impressive to hit a ship with a hoton torpedo, and have a hole punched all the way through the saucer section.
Could something along those lines be implemented?
And do not take my suggestions as my being ungrateful. I am quite impressed with the work you guys have been done, and patiently await release 2. Well, maybe not patiently.....
__________________
Blessed be the Lord, my Rock, who trains my hands for war, my fingers for battle. -Psalm 144:1
May He be with our troops, as they defend others' right to freedom.
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