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Posted by Aggamemnon on 12-03-2002 06:31 PM:

New mission

Hi,

I've been reading with interest for some time now, and have to say I really enjoyed both the mod and the topics on the forum (can't wait for release 2...)

As a student I have some (not much though) time to burn and decided to make a mission for FS2:TBP. I'm not sure if it's any good, but its now at a point where it is playable (haha). I should have it hosted soon, so I'll give you a link.

If you don't mind, I would appreciate any feedback you guys can give.

Thanks

__________________
There are always two... The Master and the Apprentice


Posted by Aggamemnon on 12-03-2002 06:31 PM:

New mission

Hi,

I've been reading with interest for some time now, and have to say I really enjoyed both the mod and the topics on the forum (can't wait for release 2...)

As a student I have some (not much though) time to burn and decided to make a mission for FS2:TBP. I'm not sure if it's any good, but its now at a point where it is playable (haha). I should have it hosted soon, so I'll give you a link.

If you don't mind, I would appreciate any feedback you guys can give.

Thanks

__________________
There are always two... The Master and the Apprentice


Posted by Aggamemnon on 12-03-2002 06:47 PM:

here it is...

http://www.planetwolfenstein.com/crisis51/crisis/squadron_scramble.fs2

Thanks guys

__________________
There are always two... The Master and the Apprentice


Posted by Aggamemnon on 12-03-2002 06:47 PM:

here it is...

http://www.planetwolfenstein.com/crisis51/crisis/squadron_scramble.fs2

Thanks guys

__________________
There are always two... The Master and the Apprentice


Posted by Lady Rose on 12-03-2002 07:25 PM:

I haven't had time to play (since FREDing currently ), but looked on your mission and it seemed pretty decent and working mission and I'll be playing it tomorrow right after school.

I noticed few mistakes:

1. On event "Stalin 50%" it should be like this:

-when
<
Hits-left
Stalin
50

2. I think (not sure) that on events "Fighters Dock" and "Alpha leaves" should have chain on them, so directives would come in right time and not in begining of mission.

Correct me if I'm wrong.

PS. Welcome to the VWBB TBP section

__________________
"Losing your temper is sign of worries or panic"
-Shogun Tokugawa

Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi

Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.


Posted by Lady Rose on 12-03-2002 07:25 PM:

I haven't had time to play (since FREDing currently ), but looked on your mission and it seemed pretty decent and working mission and I'll be playing it tomorrow right after school.

I noticed few mistakes:

1. On event "Stalin 50%" it should be like this:

-when
<
Hits-left
Stalin
50

2. I think (not sure) that on events "Fighters Dock" and "Alpha leaves" should have chain on them, so directives would come in right time and not in begining of mission.

Correct me if I'm wrong.

PS. Welcome to the VWBB TBP section

__________________
"Losing your temper is sign of worries or panic"
-Shogun Tokugawa

Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi

Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.


Posted by Kazan on 12-03-2002 09:42 PM:

cool ****

__________________
"Why climb it?" - "Because It's there."
-----------------
[URL=http://alliance.sourceforge.net]Alliance Productions[/URL]


Posted by Sigma957 on 12-04-2002 05:27 AM:

Going to give it a try

__________________
"When it is time, come to this place, call our name, we will be here"-Walkers of Sigma957
[url=http://ifh.firstones.com]IFH[/url]-B5 free game
[url=http://freespace.volitionwatch.com/babylon/]The Babylon Project[/url]-Bringing Babylon 5 to Freespace2


Posted by BabProj Team on 12-04-2002 02:56 PM:

Welcome! Most of us are students with little time. You'll instantly understand why we take as long as we do. Most of the dev team is comprised of students.

We'll be providing some new missions (probably about 8 or so) in the coming release. We'll also begin working on a much more extensive campaign after that time.

__________________
- The Babylon Project Team


Posted by IceFire on 12-04-2002 02:56 PM:

Welcome! Most of us are students with little time. You'll instantly understand why we take as long as we do. Most of the dev team is comprised of students.

We'll be providing some new missions (probably about 8 or so) in the coming release. We'll also begin working on a much more extensive campaign after that time.

__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]


Posted by Aggamemnon on 12-05-2002 11:42 AM:

What conflict or timeframe are the new relases going to focus on? Centauri-Narn? EA Civil war? When I get some free time I'll definately have a look at the events Lady Rose, thanks.

I suppose the next step is for me to do some voice acting and finish the debriefing.

__________________
There are always two... The Master and the Apprentice


Posted by Aggamemnon on 12-05-2002 11:42 AM:

What conflict or timeframe are the new relases going to focus on? Centauri-Narn? EA Civil war? When I get some free time I'll definately have a look at the events Lady Rose, thanks.

I suppose the next step is for me to do some voice acting and finish the debriefing.

__________________
There are always two... The Master and the Apprentice


Posted by tomcat on 12-06-2002 08:39 AM:

quote:
Originally posted by IceFire
Welcome! Most of us are students with little time. You'll instantly understand why we take as long as we do. Most of the dev team is comprised of students.



How the hell did u reached that conclusion Ice? me student? MHAHAHAHA... Ian student HEHHEHEHEHEHEHEH ...Sigma student ....HHIHIHHIHI

__________________
eng Horatiu Popovici


Posted by tomcat on 12-06-2002 08:39 AM:

quote:
Originally posted by IceFire
Welcome! Most of us are students with little time. You'll instantly understand why we take as long as we do. Most of the dev team is comprised of students.



How the hell did u reached that conclusion Ice? me student? MHAHAHAHA... Ian student HEHHEHEHEHEHEHEH ...Sigma student ....HHIHIHHIHI

__________________
eng Horatiu Popovici


Posted by Darkblade on 12-06-2002 08:57 AM:

It's time for the ruthless Synkkä Partaterä (tm) feedback.

First, the background was decent but could've been better. (I'm always complaining about background).

The mission was very short, you accomplished the objectives without doing anything and it was way too easy and yes, I tried the mission with normal and hard.

And then there were helluva lot of friendly ships on Beta, Gamma and Delta. No wonder the Minbari fighters were dealt with so fast.

Continue with FREDding, you show a lot of promise.

__________________
Mauri "Darkblade" Majanoja

"Damn it people, I'm the official party pooper, not a mission designer!"

Mission designer - [url="http://freespace.volitionwatch.com/babylon"]Freespace 2 : The Babylon Project[/url]


Posted by Darkblade on 12-06-2002 08:57 AM:

It's time for the ruthless Synkkä Partaterä (tm) feedback.

First, the background was decent but could've been better. (I'm always complaining about background).

The mission was very short, you accomplished the objectives without doing anything and it was way too easy and yes, I tried the mission with normal and hard.

And then there were helluva lot of friendly ships on Beta, Gamma and Delta. No wonder the Minbari fighters were dealt with so fast.

Continue with FREDding, you show a lot of promise.

__________________
Mauri "Darkblade" Majanoja

Mission designer - [url="http://freespace.volitionwatch.com/babylon"]The Babylon Project[/url]


Posted by GT-Keravnos on 12-06-2002 10:22 AM:

Thumbs up Don't worry Agamemnon, everyone started from somewhere.

If you may think that your first mission was bad, you must see mine then. I have kept it just to remember what I started from. The folks here offer just constructive criticism

I am on the same boat that you are on, trying to get a hold of FRED, and still can't imagine myself creating that good missions, others have made ( and I am thinking especially of Lady Rose and team). Keep making missions, as this way TBP can only get better.

Lady Rose, may I humbly suggest that you send Agamemnon the .doc file you sent me? (TBP FRED tutorial) It has helped me A LOT.

As to Lady Rose and all the rest of the team, cheers!
I am finishing my tour of duty Jan. 4th, and right after that, I will be a civillian again, with a PC of my own to work on, and not just another Internet Cafe client.

The days are slowly but surely passing.

and Agamemnon, if you love B5 like you say you are, you really can't deny yourself the opportunity to tell a B5 story the way you feel it should be told.

For FRED, for me is more than a mission editor, it is a story telling device. It is just so much more elaborate and pretty to look at.

__________________
Freespace, or now Freed space the best Sci-Fi Fighter simulator out there combined with the best Sci-Fi Universe WOW ( I think fanboy alarm went offscale)


Posted by GT-Keravnos on 12-06-2002 10:22 AM:

Thumbs up Don't worry Agamemnon, everyone started from somewhere.

If you may think that your first mission was bad, you must see mine then. I have kept it just to remember what I started from. The folks here offer just constructive criticism

I am on the same boat that you are on, trying to get a hold of FRED, and still can't imagine myself creating that good missions, others have made ( and I am thinking especially of Lady Rose and team). Keep making missions, as this way TBP can only get better.

Lady Rose, may I humbly suggest that you send Agamemnon the .doc file you sent me? (TBP FRED tutorial) It has helped me A LOT.

As to Lady Rose and all the rest of the team, cheers!
I am finishing my tour of duty Jan. 4th, and right after that, I will be a civillian again, with a PC of my own to work on, and not just another Internet Cafe client.

The days are slowly but surely passing.

and Agamemnon, if you love B5 like you say you are, you really can't deny yourself the opportunity to tell a B5 story the way you feel it should be told.

For FRED, for me is more than a mission editor, it is a story telling device. It is just so much more elaborate and pretty to look at.

__________________
Freespace, or now Freed space the best Sci-Fi Fighter simulator out there combined with the best Sci-Fi Universe WOW ( I think fanboy alarm went offscale)


Posted by Grey Area on 12-06-2002 12:21 PM:

Story telling

That's a thought...

I've been running a B5 universe RPG for a while - my players seem to enjoy it. I could actually do some of the combat on a LAN if I could FRED with TBP ships...

hmmm.

__________________
"... You too can go to hell - I wouldn't want you to feel left out!" - Londo to Vir


Posted by Grey Area on 12-06-2002 12:21 PM:

Story telling

That's a thought...

I've been running a B5 universe RPG for a while - my players seem to enjoy it. I could actually do some of the combat on a LAN if I could FRED with TBP ships...

hmmm.

__________________
"... You too can go to hell - I wouldn't want you to feel left out!" - Londo to Vir


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