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-- A request, if possible (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=7099)
A request, if possible
I really hate to ask this, but i need someone to make a model for me. I am not sure if it is even possible to give fighters explosion debris, but here is my idea.
I need an Aurora, that when destroyed breaks up like any other ship BUT the cockpit stays intact, like the pilot bailed out at the last minute. For as much i would also need a seperate model of the seperated cockpit, that i can make into a targetable "cargo" model.
If anyone could be of help i would appreciate it greatly.
AVOW
__________________
I am the "They" everyone talks about
A request, if possible
I really hate to ask this, but i need someone to make a model for me. I am not sure if it is even possible to give fighters explosion debris, but here is my idea.
I need an Aurora, that when destroyed breaks up like any other ship BUT the cockpit stays intact, like the pilot bailed out at the last minute. For as much i would also need a seperate model of the seperated cockpit, that i can make into a targetable "cargo" model.
If anyone could be of help i would appreciate it greatly.
AVOW
__________________
I am the "They" everyone talks about
I believe the Starfury escape pod is already planned. Can't say about the rest though.
I believe the Starfury escape pod is already planned. Can't say about the rest though.
I think he means like a regular Aurora model without the cockpit, and the Aurora cockpit pod, both with docking ports in appropriate places, so they dock together to make the complete Aurora.
So, in a mission, make the cockpit invincible and untargetable, and when the fighter breaks up the pod is left floating around. Then add a few appropriate SEXPs to make it vulnerable, and a transport to retrieve it, etc... and voila! we have an instant search and rescue op for post-"Severed Dreams" missions.
__________________
"Who is more foolish, the child afraid of the dark, or the man afraid of the light?"
- Maurice Freehill
"There is a certain art, or rather, a knack to flying.
The knack lies in learning to throw yourself at the ground and miss."
-The Hitchhiker's Guide To The Galaxy
"Next time you wonder why I am always tediously close to falling off into the pit of insanity, now you know what assaults me each time I turn the computer on."
-IceFire
[url=http://dynamic4.gamespy.com/~freespace/forums/forumdisplay.php?s=&forumid=9]Node War's Federated Vasudan Commonwealth[/url]
I think he means like a regular Aurora model without the cockpit, and the Aurora cockpit pod, both with docking ports in appropriate places, so they dock together to make the complete Aurora.
So, in a mission, make the cockpit invincible and untargetable, and when the fighter breaks up the pod is left floating around. Then add a few appropriate SEXPs to make it vulnerable, and a transport to retrieve it, etc... and voila! we have an instant search and rescue op for post-"Severed Dreams" missions.
__________________
"Who is more foolish, the child afraid of the dark, or the man afraid of the light?"
- Maurice Freehill
"There is a certain art, or rather, a knack to flying.
The knack lies in learning to throw yourself at the ground and miss."
-The Hitchhiker's Guide To The Galaxy
"Next time you wonder why I am always tediously close to falling off into the pit of insanity, now you know what assaults me each time I turn the computer on."
-IceFire
[url=http://dynamic4.gamespy.com/~freespace/forums/forumdisplay.php?s=&forumid=9]Node War's Federated Vasudan Commonwealth[/url]
Well...debris will be done at some point but probably not right away. I'm not sure exactly when...but its in the works.
But regardless of that...this can be done much easier than suggested. We have an escape pod model. The easy way to do it is have the Aurora escape pod jump in (without animation) when the ship is destroyed. Unlikely that anyone will notice the switch...
__________________
- The Babylon Project Team
Well...debris will be done at some point but probably not right away. I'm not sure exactly when...but its in the works.
But regardless of that...this can be done much easier than suggested. We have an escape pod model. The easy way to do it is have the Aurora escape pod jump in (without animation) when the ship is destroyed. Unlikely that anyone will notice the switch...
__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
This is by far the more sensible thing to do. Listen to IceFire. The man is making sense.
__________________
bsc Ian Andrews
"I have a lot of projects in the fire." - my mate Jules
quote:
Originally posted by IceFire
But regardless of that...this can be done much easier than suggested. We have an escape pod model. The easy way to do it is have the Aurora escape pod jump in (without animation) when the ship is destroyed. Unlikely that anyone will notice the switch...
__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?
[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)
Supreme Overlord of The Mercury Affair Campaign.
FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]
quote:
Originally posted by IceFire
But regardless of that...this can be done much easier than suggested. We have an escape pod model. The easy way to do it is have the Aurora escape pod jump in (without animation) when the ship is destroyed. Unlikely that anyone will notice the switch...
__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?
[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)
Supreme Overlord of The Mercury Affair Campaign.
FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]
Not really, actually. The minimum distance two Auroras can appear from one another is 17 meters according to FRED2. Just have the escape pod appear as soon as the fighter is destroyed. The explosion would cover up its "mysterious" creation to all but the most meticulous eye (i.e. you spend to much time playing the game...time to go outside and play
).
Think X-Wing Alliance and the pilots that'd eject from fighters on occassion. You never noticed them out there until you ran through the target list. Remember blowing up those poor black-suited TIE pilots as they floated in space? No? Okay.
Not really, actually. The minimum distance two Auroras can appear from one another is 17 meters according to FRED2. Just have the escape pod appear as soon as the fighter is destroyed. The explosion would cover up its "mysterious" creation to all but the most meticulous eye (i.e. you spend to much time playing the game...time to go outside and play
).
Think X-Wing Alliance and the pilots that'd eject from fighters on occassion. You never noticed them out there until you ran through the target list. Remember blowing up those poor black-suited TIE pilots as they floated in space? No? Okay.
quote:
Originally posted by Slasher
Think X-Wing Alliance and the pilots that'd eject from fighters on occassion. You never noticed them out there until you ran through the target list. Remember blowing up those poor black-suited TIE pilots as they floated in space? No? Okay.
, sometimes docking with 'em and bringing 'em back to base

__________________
"Losing your temper is sign of worries or panic"
-Shogun Tokugawa
Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi
Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.
quote:
Originally posted by Slasher
Think X-Wing Alliance and the pilots that'd eject from fighters on occassion. You never noticed them out there until you ran through the target list. Remember blowing up those poor black-suited TIE pilots as they floated in space? No? Okay.
, sometimes docking with 'em and bringing 'em back to base

__________________
"Losing your temper is sign of worries or panic"
-Shogun Tokugawa
Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi
Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.
The other thing about scripting is that you can make sure that the player is over 600 meters away. Nobody will notice.
Volition did stuff like that all the time. But nobody noticed did they.
__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
The other thing about scripting is that you can make sure that the player is over 600 meters away. Nobody will notice.
Volition did stuff like that all the time. But nobody noticed did they.
__________________
- The Babylon Project Team
quote:
Originally posted by IceFire
The other thing about scripting is that you can make sure that the player is over 600 meters away. Nobody will notice.
Volition did stuff like that all the time. But nobody noticed did they.
__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?
[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)
Supreme Overlord of The Mercury Affair Campaign.
FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]
quote:
Originally posted by IceFire
The other thing about scripting is that you can make sure that the player is over 600 meters away. Nobody will notice.
Volition did stuff like that all the time. But nobody noticed did they.
__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?
[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)
Supreme Overlord of The Mercury Affair Campaign.
FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]
Well, the only reason i suggested the debris configuration was to give all of the pilots blowing up starfurys peace of mind that they did not kill a fellow human, Sheridan would have wanted it that way, haha.
In any case, thank you all for the suggestions.
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