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- FreeSpace 1/2 MODs Discussion (http://volitionwatch.papageorgefamily/vwbb/forumdisplay.php?forumid=40)
-- Komet's Mod Released! (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=6529)


Posted by Komet on 06-16-2002 06:58 PM:

Cool Komet's Mod Released!

Greetings everyone, I'm Komet.
I just released a FS2 Mod simply called "Komet's Mod".
This mod upgrades the visual effects (ex. explosions) of FS2!
I hope everyone can enjoy with this mod
[URL=http://www.geocities.co.jp/SiliconValley-PaloAlto/8376/index-e.html]http://www.geocities.co.jp/SiliconValley-PaloAlto/8376/index-e.html[/URL]

__________________
Programmer
FS2 Unofficial Japanese Localization Project
FS2 Komet's Mod Project
http://www.geocities.co.jp/SiliconValley-PaloAlto/8376/index-e.html


Posted by Darkblade on 06-17-2002 04:11 AM:

Got screenshots?

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Posted by karajorma on 06-18-2002 08:46 AM:

Unhappy

Hmm an update of the FS2.exe rather than an actual mod pack? I don`t like running strange .exe files at the best of times but I`m definately not running one by someone with only one posting. I`ve got nothing against you but you could be anyone.

I might try out the files in the VP though. They should be fairly safe

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Posted by R128Thunder on 06-18-2002 10:53 AM:

Install the whole thing, trust me - it's worth it. The whole game feels different! Oh, you want pics? I got your pics right here:



http://www.3dap.com/hlp/staff/thunder/freespace_screen00.jpg

http://www.3dap.com/hlp/staff/thunder/freespace_screen01.jpg

http://www.3dap.com/hlp/staff/thunder/freespace_screen02.jpg

http://www.3dap.com/hlp/staff/thunder/freespace_screen03.jpg

http://www.3dap.com/hlp/staff/thunder/freespace_screen04.jpg

http://www.3dap.com/hlp/staff/thunder/freespace_screen05.jpg

http://www.3dap.com/hlp/staff/thunder/freespace_screen07.jpg

Is that enough proof for you? I should point out that this mission used ambient lighting mods and I don't know if those were affected by this mod or not. Komet - can you tell us exactly what's been changed?

Either way, this is one of the best graphical ambiance changes I've seen to day. Well done!

Edit: Mistype on one of the URLs...

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Posted by Komet on 06-18-2002 11:12 AM:

Smile Thanks for testing!

Thanks for testing my mod, giving comment and also taking screenshots, R128Thunder!
Screenshots taken by you are very nice

And I found that there is no reticle...
It's my mistake that i forgot to add reticle pics into the vp file.
I will fix it soon.

__________________
Programmer
FS2 Unofficial Japanese Localization Project
FS2 Komet's Mod Project
http://www.geocities.co.jp/SiliconValley-PaloAlto/8376/index-e.html


Posted by karajorma on 06-18-2002 03:03 PM:

Why not post the changes you`ve made to the source code so that everybody can see what's going on?

The pics look nice though.

__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?

[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)

Supreme Overlord of The Mercury Affair Campaign.

FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]


Posted by killadonuts on 06-18-2002 03:06 PM:

quote:
Originally posted by karajorma
Hmm an update of the FS2.exe rather than an actual mod pack? I don`t like running strange .exe files at the best of times but I`m definately not running one by someone with only one posting. I`ve got nothing against you but you could be anyone.

I might try out the files in the VP though. They should be fairly safe


I don't blame you.
You never know what those strange .exe files are.
Trojans, viruses, etc.

But I like to live dangerously so I tried this out.
Very impressive.
The text is a little out of place and there is no reticle like you said before but I really like the flashes on the explosions.

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Posted by Bobboau on 06-18-2002 04:00 PM:

yay!! another progremer!!!
look [url=http://dynamic4.gamespy.com/~freespace/forums/forumdisplay.php?s=&forumid=50]here[/url]

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Posted by venom2506 on 06-18-2002 10:04 PM:

yeah, post a complete list of the modifications please

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Posted by Komet on 06-18-2002 11:43 PM:

New Version Released

I just fix the bugs that there are no reticle, corrected reticle, nor incoming missiles position indicator
http://www.geocities.co.jp/SiliconValley-PaloAlto/8376/index-e.html

I will post list of modifications later, so please wait

__________________
Programmer
FS2 Unofficial Japanese Localization Project
FS2 Komet's Mod Project
http://www.geocities.co.jp/SiliconValley-PaloAlto/8376/index-e.html


Posted by Darkblade on 06-19-2002 05:18 AM:

Oh my! That is one serious explosion effect! Got to download this one...

__________________
Mauri "Darkblade" Majanoja

"Damn it people, I'm the official party pooper, not a mission designer!"

Mission designer - [url="http://freespace.volitionwatch.com/babylon"]Freespace 2 : The Babylon Project[/url]


Posted by Sigma957 on 06-21-2002 09:48 AM:

Looks impressive, going to give it a go

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Posted by Sigma957 on 06-22-2002 12:59 AM:

Having seen your mod in action I must say that you've done a superb job

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Posted by R128Thunder on 06-22-2002 08:08 AM:

I showed my friend this thing and he was as impressed as I was - but he did say one thing which kinda makes sense...

We need an explosion for beam slashes that lasts longer... it should be more or less the same as it is but with about an extra 5 seconds of disappating red cloud style stuff... thus as the beam swipes across a ship the glow of the beams fire remains significantly longer. It'd look miles better - I'd do it myself if I was any good with making explosion animations - but it's a thought for later

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I Hear Your Silent Screams - Black Sabbath
Got Wang? I mean...uh...nevermind...
They come here, they all come here... how do they find me?


Posted by Fry Day on 06-23-2002 05:33 PM:

What I'd like to see is beam traces, similar to what you see in Jedi Knight 2 when you pass the lightsaber in a wall (Glowing yellow fading to a mark on the walls, mega cool).
Great mod, I must say!

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Posted by SadisticSid on 07-24-2002 04:14 PM:

One cool mod! Aside from the graphics I love the missile lead indicator (I think that's what the grey thing is) and the circles painted around incoming missiles. One question: what defines which colour beam impact occurs? My own green beams make what I assume to be the default, white-yellow flash which is also used for missile hits.

Sid.

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Posted by Lady Rose on 07-24-2002 04:47 PM:

Subarashii! Domo arigatou gozaimasu! I have something new to do! Arigatou Komet-sama...

Gomen nasai, Komet-sama, nihon go ga hanase-masen. Demo arigatou.

I really dont bother to translate that

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Posted by Alphakiller on 07-26-2002 02:48 AM:

Well, from the screenshots, it looks pretty darn nice. I'll be sure to give it a try today, and I'll try to take some TBP screenshots with it, so you guys can see StarFuries blowing up in all their pretty effects.

BTW, for anyone worried about it containing a virus, that's why they invented virus checkers. Don't be paranoid about something unless you're gonna DO something about it.

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Posted by karajorma on 07-26-2002 12:12 PM:

Virus checkers won`t pick up a new virus though will they? It just strikes me that this sort of thing is an excellent way to spread a new virus. Couple that with the fact that Komet was completely unknown to me at the time and it makes me suspicious.

Fortunately in this case the .exe seems benign so I`m quite happy to download it and use it.

__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?

[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)

Supreme Overlord of The Mercury Affair Campaign.

FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]


Posted by aldo_14 on 07-26-2002 10:14 PM:

Worked fine for me. If it's a virus, it's a fun one.....

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