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- FreeSpace 1/2 MODs Discussion (https://volitionwatch.game-warden.com/vwbb/forumdisplay.php?forumid=40)
-- FS2 buglist / to do list (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=6043)
FS2 buglist / to do list
Just though - it may be a good idea to get both a list of known bugs and things we want to do with the source code set up, and allow people to say what they will try.
Simply to avoid conflict or duplication of work, even if some of it remains impossible.
So if you can thing of a known bug or problem with Fs2, post it please 
Off the top of my head (and not having played Fs2 for a while);
-Wingmen crashing into each other, enemy into other ships (ai)
-Bounding box / collision with large ships - albeit more an optimising feature to speed up the collision detection than a bug IIRC
- The afore mentioned tbl limits (not really a bug, just an annoyance)
........
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VBB Survivor - Mar 2001 to 12 April 2002 - 1107 posts
Hit it 'til it gives up....
[URL=http://www.3dap.com/hlp/hosted/reciprocity]RECIPROCITY[/URL] [URL=http://www.3dap.com/hlp/hosted/reciprocity/demo.html]The Luyten Incident[/URL]
[URL=http://www.3dap.com/hlp/hosted/reciprocity/casualtiesofwar/main.htm]Casualties of War[/URL]
ICQ: 119819902
FS2 buglist / to do list
Just though - it may be a good idea to get both a list of known bugs and things we want to do with the source code set up, and allow people to say what they will try.
Simply to avoid conflict or duplication of work, even if some of it remains impossible.
So if you can thing of a known bug or problem with Fs2, post it please 
Off the top of my head (and not having played Fs2 for a while);
-Wingmen crashing into each other, enemy into other ships (ai)
-Bounding box / collision with large ships - albeit more an optimising feature to speed up the collision detection than a bug IIRC
- The afore mentioned tbl limits (not really a bug, just an annoyance)
........
__________________
VBB Survivor - Mar 2001 to 12 April 2002 - 1107 posts
Hit it 'til it gives up....
[URL=http://www.3dap.com/hlp/hosted/reciprocity]RECIPROCITY[/URL] [URL=http://www.3dap.com/hlp/hosted/reciprocity/demo.html]The Luyten Incident[/URL]
[URL=http://www.3dap.com/hlp/hosted/reciprocity/casualtiesofwar/main.htm]Casualties of War[/URL]
ICQ: 119819902
mmh, the self illumination colour stuff. It's not really a bug, but it's already ingame, it just works only with glide ( and most likely only in FS1). Would just be a matter of enabling it for other graphic sets.
the command in fred to launch the mission
__________________
[URL=http://www.3dap.com/hlp/hosted/ott/index.html]Over the Top[/URL]
[url=http:/http://www.3dactionplanet.com/hlp/hosted/inferno/]Inferno[/url]
[url=http://terra.sourceforge.net/]Machina Terra[/url]
mmh, the self illumination colour stuff. It's not really a bug, but it's already ingame, it just works only with glide ( and most likely only in FS1). Would just be a matter of enabling it for other graphic sets.
the command in fred to launch the mission
__________________
[URL=http://www.3dap.com/hlp/hosted/ott/index.html]Over the Top[/URL]
[url=http:/http://www.3dactionplanet.com/hlp/hosted/inferno/]Inferno[/url]
[url=http://terra.sourceforge.net/]Machina Terra[/url]
quote:
Originally posted by venom2506
mmh, the self illumination colour stuff. It's not really a bug, but it's already ingame, it just works only with glide ( and most likely only in FS1). Would just be a matter of enabling it for other graphic sets.
the command in fred to launch the mission
Hope someone with graphics knowledge can do this....__________________
VBB Survivor - Mar 2001 to 12 April 2002 - 1107 posts
Hit it 'til it gives up....
[URL=http://www.3dap.com/hlp/hosted/reciprocity]RECIPROCITY[/URL] [URL=http://www.3dap.com/hlp/hosted/reciprocity/demo.html]The Luyten Incident[/URL]
[URL=http://www.3dap.com/hlp/hosted/reciprocity/casualtiesofwar/main.htm]Casualties of War[/URL]
ICQ: 119819902
quote:
Originally posted by venom2506
mmh, the self illumination colour stuff. It's not really a bug, but it's already ingame, it just works only with glide ( and most likely only in FS1). Would just be a matter of enabling it for other graphic sets.
the command in fred to launch the mission
Hope someone with graphics knowledge can do this....__________________
VBB Survivor - Mar 2001 to 12 April 2002 - 1107 posts
Hit it 'til it gives up....
[URL=http://www.3dap.com/hlp/hosted/reciprocity]RECIPROCITY[/URL] [URL=http://www.3dap.com/hlp/hosted/reciprocity/demo.html]The Luyten Incident[/URL]
[URL=http://www.3dap.com/hlp/hosted/reciprocity/casualtiesofwar/main.htm]Casualties of War[/URL]
ICQ: 119819902
some way to make a planet eclipse a star, like wise, perhaps planets that can move in the background with their shadows affecting the lighting ingame? is that possible?
__________________
[url="http://www.3dap.com/hlp/hosted/the158th/"]158th Banshee Squadron[/url]
quote:
Originally posted by venom2506
the command in fred to launch the mission
__________________
The three most dangerous things in the world are a programmer with a sodering iron, a hardware type with a program patch, and a user with an idea.
quote:
Originally posted by venom2506
the command in fred to launch the mission
__________________
The three most dangerous things in the world are a programmer with a sodering iron, a hardware type with a program patch, and a user with an idea.
quote:her... thinking about it, I think I could do it myself too
Originally posted by EdrickV
See CFREDView::OnRunFreespace() in FREDView.cpp. The actual line is:
r = CreateProcess("..\\..\\Fs.exe", NULL, NULL, NULL, FALSE, 0, NULL, "..\\..", &si, &pi);
Such an easy fix I could do it myself, if I had VC++ 6.0.
it's just a matter of adding a 2 after fs, right? her... if I delete the 2 of the fs2.exe, it would work too, no?__________________
[URL=http://www.3dap.com/hlp/hosted/ott/index.html]Over the Top[/URL]
[url=http:/http://www.3dactionplanet.com/hlp/hosted/inferno/]Inferno[/url]
[url=http://terra.sourceforge.net/]Machina Terra[/url]
quote:her... thinking about it, I think I could do it myself too
Originally posted by EdrickV
See CFREDView::OnRunFreespace() in FREDView.cpp. The actual line is:
r = CreateProcess("..\\..\\Fs.exe", NULL, NULL, NULL, FALSE, 0, NULL, "..\\..", &si, &pi);
Such an easy fix I could do it myself, if I had VC++ 6.0.
it's just a matter of adding a 2 after fs, right? her... if I delete the 2 of the fs2.exe, it would work too, no?__________________
[URL=http://www.3dap.com/hlp/hosted/ott/index.html]Over the Top[/URL]
[url=http:/http://www.3dactionplanet.com/hlp/hosted/inferno/]Inferno[/url]
[url=http://terra.sourceforge.net/]Machina Terra[/url]
quote:
Originally posted by venom2506
her... thinking about it, I think I could do it myself tooit's just a matter of adding a 2 after fs, right? her... if I delete the 2 of the fs2.exe, it would work too, no?
*sigh* And all this time... 
__________________
"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the [url="http://www.geocities.com/sandvich/"]Sandvich Bar[/url]
quote:
Originally posted by venom2506
her... thinking about it, I think I could do it myself tooit's just a matter of adding a 2 after fs, right? her... if I delete the 2 of the fs2.exe, it would work too, no?
*sigh* And all this time... 
__________________
"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the [url="http://www.geocities.com/sandvich/"]Sandvich Bar[/url]
quote:
some way to make a planet eclipse a star, like wise, perhaps planets that can move in the background with their shadows affecting the lighting ingame? is that possible?
__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
quote:
some way to make a planet eclipse a star, like wise, perhaps planets that can move in the background with their shadows affecting the lighting ingame? is that possible?
__________________
- The Babylon Project Team
Netcode.
quote:
Originally posted by IceFire
If the table limits get removed or enlarged
quote:
Originally posted by IceFire
If the table limits get removed or enlarged
quote:
If the table limits get removed or enlarged we can create a host of appropriately scaled planet objects. Perhaps we can even make Rings around some of those planets semi-transparant so that they look more like rings.
__________________
The three most dangerous things in the world are a programmer with a sodering iron, a hardware type with a program patch, and a user with an idea.
quote:
If the table limits get removed or enlarged we can create a host of appropriately scaled planet objects. Perhaps we can even make Rings around some of those planets semi-transparant so that they look more like rings.
__________________
The three most dangerous things in the world are a programmer with a sodering iron, a hardware type with a program patch, and a user with an idea.
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