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-- fs2 source code released !!!! (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=6018)


Posted by CptWhite on 04-24-2002 09:40 PM:

fs2 source code released !!!!

well all i can 100% fact tell you is the the biggest developemtn in the mods history, since its conception in the middle of '99

it means we can basically do all the things we always wanted to do that the freespace 2 engine limited us to, expect small breakthoughs at first (side rotating turrets, possibly rotates not having to face up or down for start positions

i dont know to be honest but the possibility to utilise ani files in other areas ....majorly tinker with hyperspace to makes a truly great recreation.....unbugged destroyed geo.....proper no dim support for d3d (highlighted windows on ships anyone??) more explsion types and no limit for my nebulas collection....!!!! these are the types of things i expect and come to might there will be dozens of other improvements me and others will think about so well i suspect

__________________
[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)

[url=http://www.b5mods.com]Great Wars - Homeworld[/url]


Posted by CptWhite on 04-24-2002 09:40 PM:

fs2 source code released !!!!

well all i can 100% fact tell you is the the biggest developemtn in the mods history, since its conception in the middle of '99

it means we can basically do all the things we always wanted to do that the freespace 2 engine limited us to, expect small breakthoughs at first (side rotating turrets, possibly rotates not having to face up or down for start positions

i dont know to be honest but the possibility to utilise ani files in other areas ....majorly tinker with hyperspace to makes a truly great recreation.....unbugged destroyed geo.....proper no dim support for d3d (highlighted windows on ships anyone??) more explsion types and no limit for my nebulas collection....!!!! these are the types of things i expect and come to might there will be dozens of other improvements me and others will think about so well i suspect

__________________
[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)

[url=http://www.b5mods.com]Great Wars - Homeworld[/url]


Posted by Cetanu on 04-24-2002 09:42 PM:

btw rotations - rotations visible for clients in multiplayer would be fine too

__________________
Work is the curse of the drinking class
Keeper of [url=http://165thbdhr.com/]BDHR's[/url] Holy Grail of Beer
All valid FS2 multiplayer [url=http://165thbdhr.com/html/fs2m.asp]missions[/url] for PXO


Posted by FlakBait on 04-24-2002 09:47 PM:

It's a lttle late for April fools.

__________________
Please don't hold our president against us-it's not like we voted for him.


Posted by FlakBait on 04-24-2002 09:47 PM:

It's a lttle late for April fools.

__________________
Please don't hold our president against us-it's not like we voted for him.


Posted by IceFire on 04-24-2002 09:53 PM:

And thats because it aint April Fools and it aint a joke.

Read FSW news.

__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]


Posted by BabProj Team on 04-24-2002 09:53 PM:

And thats because it aint April Fools and it aint a joke.

Read FSW news.

__________________
- The Babylon Project Team


Posted by Cetanu on 04-24-2002 09:54 PM:

are you talking to me?
if so - go to PXO as a client and try to see the blades rotation on a Shivan Comm Node for example, or radardish rotations, etc.

__________________
Work is the curse of the drinking class
Keeper of [url=http://165thbdhr.com/]BDHR's[/url] Holy Grail of Beer
All valid FS2 multiplayer [url=http://165thbdhr.com/html/fs2m.asp]missions[/url] for PXO


Posted by Cetanu on 04-24-2002 09:54 PM:

are you talking to me?
if so - go to PXO as a client and try to see the blades rotation on a Shivan Comm Node for example, or radardish rotations, etc.

__________________
Work is the curse of the drinking class
Keeper of [url=http://165thbdhr.com/]BDHR's[/url] Holy Grail of Beer
All valid FS2 multiplayer [url=http://165thbdhr.com/html/fs2m.asp]missions[/url] for PXO


Posted by CptWhite on 04-24-2002 09:54 PM:

yes seems like it doesnt it, but believe it - its true - i have it on my hdd - go to freespace news on volitionwatch ...we're not kidding

__________________
[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)

[url=http://www.b5mods.com]Great Wars - Homeworld[/url]


Posted by CptWhite on 04-24-2002 09:54 PM:

yes seems like it doesnt it, but believe it - its true - i have it on my hdd - go to freespace news on volitionwatch ...we're not kidding

__________________
[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)

[url=http://www.b5mods.com]Great Wars - Homeworld[/url]


Posted by Styxx on 04-24-2002 09:54 PM:

quote:
Originally posted by FlakBait
It's a lttle late for April fools.
^

Check the news then, f00! I got the code already!

__________________
[url=http://terra.sourceforge.net]THE MACHINA TERRA WEBSITE[/url]


Posted by Styxx on 04-24-2002 09:54 PM:

quote:
Originally posted by FlakBait
It's a lttle late for April fools.
^

Check the news then, f00! I got the code already!

__________________
[url=http://terra.sourceforge.net]THE MACHINA TERRA WEBSITE[/url]


Posted by FlakBait on 04-24-2002 10:03 PM:

WOOOOOHOOOOOOO!!!!!!

__________________
Please don't hold our president against us-it's not like we voted for him.


Posted by Zeronet on 04-24-2002 10:05 PM:

quote:
Originally posted by FlakBait
WOOOOOHOOOOOOO!!!!!!


I had to spend a few mins checking stuff before i could believe it. I Do now

__________________
See the Shivan Kill the Shivan


Posted by Zeronet on 04-24-2002 10:05 PM:

quote:
Originally posted by FlakBait
WOOOOOHOOOOOOO!!!!!!


I had to spend a few mins checking stuff before i could believe it. I Do now

__________________
See the Shivan Kill the Shivan


Posted by Wildlife on 04-24-2002 10:31 PM:

This is so great

today is truly a day to remember in FS history

__________________
1. Liverpool FC ARE going to win the champions league. next season!
2.The world without me is like a blunt pencil.......
Pointless :)
Did you hear? England 5 - Germany 1!!!!!!
Did You See? England 1 - Argentinia 0!!!!!


Posted by Wildlife on 04-24-2002 10:31 PM:

This is so great

today is truly a day to remember in FS history

__________________
1. Liverpool FC ARE going to win the champions league. next season!
2.The world without me is like a blunt pencil.......
Pointless :)
Did you hear? England 5 - Germany 1!!!!!!
Did You See? England 1 - Argentinia 0!!!!!


Posted by Kip Thorne on 04-24-2002 10:32 PM:

Thats great news indeed. I'm just thinking of the possibilities...

¿Port the code to Linux?¿Make it use OpenGL?¿Use of GeForce 3-4 functions?

Maybe I should think of smaller changes...it was annoying that you could only have one asteroid belt of 128 asteroids at a time, it was annoying that there was no proper "hard-coded" way to end a mission except jumping out (i.e. docking with the mothership instead of using subspace to reach the inner hangar ;-), and of course, subspace missions sucked, if it were not for the lack of shields.

Hum...what i would really like to see now:

-TBP staff with less headaches when trying to implement B5 hyperspace.

-Better AI.

-The FAQ promises a little "slide" feeling to the ships. I'm not saying that, now that you have the code, make te game full-newtonian (we have IFH for that), but it'd rock if you really had to control some amount of inertia, even more when using heavier ships (a Badger should feel different than a Starfury).

-And please, really, get rid of the Energy Shield Control ;-)))) and...¿a slightly modified HUD?


Err...could you do ANY of these things above?


Posted by Kip Thorne on 04-24-2002 10:32 PM:

Thats great news indeed. I'm just thinking of the possibilities...

¿Port the code to Linux?¿Make it use OpenGL?¿Use of GeForce 3-4 functions?

Maybe I should think of smaller changes...it was annoying that you could only have one asteroid belt of 128 asteroids at a time, it was annoying that there was no proper "hard-coded" way to end a mission except jumping out (i.e. docking with the mothership instead of using subspace to reach the inner hangar ;-), and of course, subspace missions sucked, if it were not for the lack of shields.

Hum...what i would really like to see now:

-TBP staff with less headaches when trying to implement B5 hyperspace.

-Better AI.

-The FAQ promises a little "slide" feeling to the ships. I'm not saying that, now that you have the code, make te game full-newtonian (we have IFH for that), but it'd rock if you really had to control some amount of inertia, even more when using heavier ships (a Badger should feel different than a Starfury).

-And please, really, get rid of the Energy Shield Control ;-)))) and...¿a slightly modified HUD?


Err...could you do ANY of these things above?


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