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- FreeSpace 1/2 Discussion (http://volitionwatch.papageorgefamily/vwbb/forumdisplay.php?forumid=33)
-- ATTN: Get your input into the new FreeSpace 2 Engine- FreeSpace Forever (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=5890)
ATTN: Get your input into the new FreeSpace 2 Engine- FreeSpace Forever
An Open Source Project to design a new engine for FreeSpace 2 has begun.. currently we're publically brainstorming
general brainstorming: http://dynamic.gamespy.com/~freespace/forums/showthread.php?s=&postid=114820
Ideas for POF Version 3000 (FS2=2117)
[some things applicable to TBP already in there]
http://dynamic.gamespy.com/~freespace/forums/showthread.php?s=&postid=114850
__________________
"Why climb it?" - "Because It's there."
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[URL=http://alliance.sourceforge.net]Alliance Productions[/URL]
ATTN: Get your input into the new FreeSpace 2 Engine- FreeSpace Forever
An Open Source Project to design a new engine for FreeSpace 2 has begun.. currently we're publically brainstorming
general brainstorming: http://dynamic.gamespy.com/~freespace/forums/showthread.php?s=&postid=114820
Ideas for POF Version 3000 (FS2=2117)
[some things applicable to TBP already in there]
http://dynamic.gamespy.com/~freespace/forums/showthread.php?s=&postid=114850
__________________
"Why climb it?" - "Because It's there."
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[URL=http://alliance.sourceforge.net]Alliance Productions[/URL]
Player controlled beams, beam effective range (ie. only does max damage to a certain distance), I think someone mentioned running lights, alternate mission ending methods (triggerable or toggleable). More control over ambient lighting, sun colors, etc.
Definable warp.pof's 
Procedural textures is probably a bit much...but add it to the shopping list.
If you can pull this off...that'll be pretty impressive....but I have my doubts. Nonetheless, good luck.
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- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
Player controlled beams, beam effective range (ie. only does max damage to a certain distance), I think someone mentioned running lights, alternate mission ending methods (triggerable or toggleable). More control over ambient lighting, sun colors, etc.
Definable warp.pof's 
Procedural textures is probably a bit much...but add it to the shopping list.
If you can pull this off...that'll be pretty impressive....but I have my doubts. Nonetheless, good luck.
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- The Babylon Project Team
I'm not going to say add this add that, but instead:
If you can put the best abilities and features of I-War2, I've Found Her B5 Freeware and Freespace2 engines into one neat engine, I'll be more than surprised.
I already suggested of contacting IFH-team and asking for help, they have experience.
Good luck!
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[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
I'm not going to say add this add that, but instead:
If you can put the best abilities and features of I-War2, I've Found Her B5 Freeware and Freespace2 engines into one neat engine, I'll be more than surprised.
I already suggested of contacting IFH-team and asking for help, they have experience.
Good luck!
__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
More control over Hangers would be something
.
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See the Shivan Kill the Shivan
colored commanims.
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Freespace 2 : The Babylon Project team member
http://freespace.volitionwatch.com/babylon
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The sun is quite warm,
the universe is fairly large
and I have a loose mouth.
newtonian physics would be a nice touch.and beams for the players fighter.
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You come here and you will die.
http://www.bobborries.com/ProudTN.jpg
Words of logic from RED GREEN
The mans prayer "I'm a man,but I can change if I have to,I guess."
The three little words men find so hard to say "I don't know"
Yeah... And absolutely every ship needs gasoline. You ought to make a pit stop on battle at least once. Or in team dogfight you could destroy enemy's gas station
-- Omega parks in front of a gas station
-- "Fill 'er up please."
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I'm the hunter of peace who chases the mayfly known as love...
...or something like that.
Yeah... And absolutely every ship needs gasoline. You ought to make a pit stop on battle at least once. Or in team dogfight you could destroy enemy's gas station
-- Omega parks in front of a gas station
-- "Fill 'er up please."
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I'm the hunter of peace who chases the mayfly known as love...
...or something like that.
is it gonna be free is it gonna be an update for the original fs2 engine or what?
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A man with no sig and chek my homepage for mission pack :)
is it gonna be free is it gonna be an update for the original fs2 engine or what?
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[URL=http://www.hot.ee/ashrak]Ashrak and Miburos Render Lair[/URL]
WEBSITE NOW UP AND RUNNING!!!!!
I guess he means an engine that uses FS2 files, TBL files, POF files ANI files and so on, in the same way that the original FS2 engine does, only with more functionality.
It does actually sound very possible, and I think it's a great idea.
Wish list:
support for advanced models - perhaps called "POF2", allowing animating and shape-morphing models.
The ability to script events more effectively, and the ability to use a specific model to allow a more B5 like hyperspace effect.
Allow the use of animated textures and backgrounds.
Luminosity and specularity maps.
Support for bump-mapping, HT&L, compressed textures, etc.
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Forgive my stupidity.
---
The Fish Institution
http://www.fishinstitution.com
I guess he means an engine that uses FS2 files, TBL files, POF files ANI files and so on, in the same way that the original FS2 engine does, only with more functionality.
It does actually sound very possible, and I think it's a great idea.
Wish list:
support for advanced models - perhaps called "POF2", allowing animating and shape-morphing models.
The ability to script events more effectively, and the ability to use a specific model to allow a more B5 like hyperspace effect.
Allow the use of animated textures and backgrounds.
Luminosity and specularity maps.
Support for bump-mapping, HT&L, compressed textures, etc.
__________________
Forgive my stupidity.
---
The Fish Institution
http://www.fishinstitution.com
scratch the newtonian physics - its not that much fun imho
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[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)
[url=http://www.b5mods.com]Great Wars - Homeworld[/url]
I'm guessing the new engine merely replaces the old 3D graphics engine with a new one, so that it now has support for advanced features like bump mapping, multlayer texturing, shading, curve/smoothing, specular and lighting.
This way people can make good use of their new video cards and systems, which are now considereably better than the what was required for Fs2 originally.
This would help the modding community create models that look better than the ones in Independence War II 
I doubt they are changing the gameplay at all...such as newtonian engine and alternate ending thing-a-majiggy... Althought that sounds dandy too.
__________________
I have carefully selected the following words of wisdom for my signature:
"Gravity, you win again." - Zap Brannigan.
"Real men over-clock their modems!" - Vertigo.
"Death to SIERRA/TNT/XOOM/Fortunecity" - Me.
I'm guessing the new engine merely replaces the old 3D graphics engine with a new one, so that it now has support for advanced features like bump mapping, multlayer texturing, shading, curve/smoothing, specular and lighting.
This way people can make good use of their new video cards and systems, which are now considereably better than the what was required for Fs2 originally.
This would help the modding community create models that look better than the ones in Independence War II 
I doubt they are changing the gameplay at all...such as newtonian engine and alternate ending thing-a-majiggy... Althought that sounds dandy too.
__________________
I have carefully selected the following words of wisdom for my signature:
"Gravity, you win again." - Zap Brannigan.
"Real men over-clock their modems!" - Vertigo.
"Death to SIERRA/TNT/XOOM/Fortunecity" - Me.
i would like to have pics on the side of fighters to be fully customizable and allso the change in theyr size 
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A man with no sig and chek my homepage for mission pack :)
i would like to have pics on the side of fighters to be fully customizable and allso the change in theyr size 
__________________
[URL=http://www.hot.ee/ashrak]Ashrak and Miburos Render Lair[/URL]
WEBSITE NOW UP AND RUNNING!!!!!
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