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-- How many missles a starfury would carry? (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=3182)
How many missles a starfury would carry?
So how many missiles the normal starfury would carry because in Babylon 5 ThirdSpace
, the scene with the raid and Ivanova fired some missiles and it looked that they cannot carry too many.

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Ivanova was carrying 8 missiles, and so we have 8 hardpoing planned.
quote:
Originally posted by Eternal One
Ivanova was carrying 8 missiles, and so we have 8 hardpoing planned.
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FREDer for [url=http://www.hot.ee/honorofomega/index.htm]Honour of Omega[/url]
Creator of Movements in the Mist campaign
Oh ****! Those idiots did it.
Its great fun firing off missiles that you detonate later in a big explosion.
Its NOT at all like FS2's guided missile frenzy....you have to time things right and you're not always lucky.
Now T-Bolts will have guided missiles, but again, its not like FreeSpace 2. Lockon times are longer and the missile flies a relatively straight path with low amounts of manuvering.
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- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
How far away do they lock on to target?
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FREDer for [url=http://www.hot.ee/honorofomega/index.htm]Honour of Omega[/url]
Creator of Movements in the Mist campaign
Oh ****! Those idiots did it.
I think they'll be corrected but at the moment you can take a whole squadran with the current aurora missiles. when they jump in and are all close together if you get it close enough you can take them all out in 1 missile
but you have to be careful otherwise you take yourself out too !
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[url=http://www.b5mods.com]Great Wars - Homeworld[/url]
Tell me if this sounds silly, but... In B5 you don't see fighters jumping in too often... Yes? 
Anyways, area effect missles (and I do mean EFFECT, not some stupid infyrno/pirahna) are fun... Then you notice that you took out half of your own squadron 
Edit: Just curious... Will the Warlocks missiles have large area of effect?
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"I'm not saying anything. I didn't say anything then, and I'm not saying anything now." -Dukath
FREDer for [url=http://www.hot.ee/honorofomega/index.htm]Honour of Omega[/url]
Creator of Movements in the Mist campaign
Oh ****! Those idiots did it.
Warlocks missiles will be basically anti-capital ship....although im not sure if they are exclusively or not.
The missiles we've got operate like the Infyrno...but you use them much closer to yourself and they affect a much smaller radius so its much safer to use them. That being said, a tighly packed formation of Nials attacking a capital ship can be toasted by a well placed shot. And it gets easier as you use them.
quote:
Tell me if this sounds silly, but... In B5 you don't see fighters jumping in too often... Yes?
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- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
MY OPINION ABOUT MISSILES
well .. Missile for fighters are not QUITE that much ussual in b5 ..
we should scrapp that Area missile(
) ....kind of silly 3 century in the future and we use dumbfire-remote detonation missiles
so we sould have a classic missile aspect seeking/heatseeker ..long time to lock on a maneuvring targe ,.. but very helpfull when it comes for some small cap ship or systems in big ships.
kin of MX50(?)-Interceptor but with warhead addpted for our use in B5...bigger bang
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- IceFire
Volition Watch Project Manager
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quote:
Originally posted by IceFire
No but they have to arrive on the scene somehow. Typically we've got them appearing without any jumpoint animation (so they are just there....WC style I suppose) or appearing alongside a capital ship when it jumps in. There is only so much you can do.
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FREDer for [url=http://www.hot.ee/honorofomega/index.htm]Honour of Omega[/url]
Creator of Movements in the Mist campaign
Oh ****! Those idiots did it.
that's what "wave threshold" is for.
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quote:
I didn't like it when in FS2 those waves were so obious. When you destroyed one wave, another would come right after it, then another and another and another...
In the heat of battle you don't really notice if they appear there quietly, you just think they were there all the time...
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- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
Nononono. In the main campaing too. Okay, example... You defended that installation (named whatewer) when NTF was attacking it, right? Now, there comes a wing of bombers... No problem. After that comes another... No problem. Then another... And again they go boom... Etc...
I think we all agree that it would have been wiser to send all bomber at once, yes? That station would have had serious problems then. But nooo, send them in groups of four so they are easy prey for the player...
No wonder the NTF lost the war...
So mission designer must be extremley careful with this...
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"I'm not saying anything. I didn't say anything then, and I'm not saying anything now." -Dukath
FREDer for [url=http://www.hot.ee/honorofomega/index.htm]Honour of Omega[/url]
Creator of Movements in the Mist campaign
Oh ****! Those idiots did it.
HMm... Usually in the main campaign there is a time limit when a wing of fighter/bombers jump in so they can try to swarm you... But there is few interception missions with the wing after wing is in effect...
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...or something like that.
quote:
Nononono. In the main campaing too. Okay, example... You defended that installation (named whatewer) when NTF was attacking it, right? Now, there comes a wing of bombers... No problem. After that comes another... No problem. Then another... And again they go boom... Etc...
I think we all agree that it would have been wiser to send all bomber at once, yes? That station would have had serious problems then. But nooo, send them in groups of four so they are easy prey for the player...
__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
Hmph... You don't need anything else but a afterburner to blow up three bombers from the sky... *Ram'em* Yes sir!
But when there is four u might use one or two missiles 
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I'm the hunter of peace who chases the mayfly known as love...
...or something like that.
yeah, when I played that mission, I lost it like 3 times before i got it....
what? so I am a newbie....
but I like what I see so far about fighters entering... just being there or entering with capital ships is good
what about exiting the mission.... it'll be funny when our starfury opens a jumppoint 
but in mods, we are ofcourse limited....
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in the first mission you have to be in proximity to the hyperion to engage - you still have a small jump gate open but a hyperion opens a massive one next to you and so its disguised a little bit which is about the best we can do at the moment.
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[url=http://www.b5mods.com]Great Wars - Homeworld[/url]
when a mission is finished and the pilot must like er dock with a crusier/babylon 5 wouldn't u just give a message saying mission completed, taking control of your flight computer and prepare to dock and then the mission will end, like in the very last 2 missions of fs2 when the bastion collapses the jump node it takes u right to the next mission without jumping
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