For our
first ever, real interview, we stole Nathan Camarillo,
web designer at Volition, Inc., and asked him questions.
First off, Id like to thank Nathan for taking the
time out to answer these, I know they were tough, but he
made it in one piece.
OK,
lets start out with the obvious first question. Tell us
about yourself a little. Where'd you go to college,
what'd you major in, hobbies, interests, what you do at
Volition... you know, stuff like that.
Well I started my college career at the University of
Illinois right here in Champaign, IL as a Computer
Science major. I went there for two and a half years and
didn't feel challenged and wasn't really happy. I decided
I wanted to drop out of school and go to art school to
specialize in digital art and possibly 3D modeling or
computer animation so I could get into the game industry.
My parents were supportive but didn't want me to throw
away the time I had already spent in school. They
encouraged me to find a new school and finish. If I
wanted to go to art school after that, they'd help me. I
went to a smaller college in my hometown and finished my
education as a Math/Computer Science major. Hooo boy, I
took a lot of math those last three semesters. I was so
sick of school by the time I was finished that I had no
desire to go to art school.
Obviously I
like video games. My other hobbies include other
geeky interests such as model building, drawing,
collecting action figures, cooking, and listening
to music.
At Volition, I maintain and develop the content
of our external web sites, developed an internal
task and bug-tracking tool called the
"todolist", and try to keep in touch
with our fans. I also used to answer support mail
when I first started. It was slowly driving me
insane, and really hampering my productivity. [ed:
You can see some of the items on the
"todolist" in the infamous "Bug
Fix of the Day."] |

This is
Nathan partying down in Champaign. Whee! |
What
sort of experience did you have pre-Volition employment?
Did you just do freelance work for smaller companies or
was it personal sites, or did they just realize your
pimpness and had to hire you?
While I was in college, I started up a web design company
in my hometown, Rockford, IL. I have a very strong
background in programming, and a knack for art. I decided
that web development was a good thing for me to pursue
while I was in school. I wanted to be self-employed for a
while. A majority of my customers were small, privately
owned businesses that could not afford the rates of the
larger new media firms in town. As I got closer to
finishing school, I was recruited by one of the larger
new media firms that I had been competing against. After
I had been working there a few months on some pretty
major projects I decided I wanted to get into the game
industry sometime in the next couple of years. Who would
have thought that game companies needed web designers? I
was on the Volition site looking for FreeSpace patches
and saw they were looking for a web designer. I thought
about it for a couple of weeks and decided to apply. You
all know what happens next. I can't say that I've always
wanted to be a web designer or that I always will be one,
but for now it's still fun.
What
would you say is your favorite game?
I've played so many games it's way too difficult to pick
a "favorite". I buy an obscene amount of games
from multiple genres. My favorite game of the past few
months has probably been Tribes. It's the one I play the
most. We had a very active clan here at the Volition
offices for a while. I used to be known as V_Natrius, but
not many of us play Tribes here anymore. We more or less
disbanded. I wanted to keep playing competitively so now
I play for another tribe as {DP}StRaY^DoG.
What
is the worst game you've ever played?
I don't want to name any specific titles, but blatant
clone rip-offs or recycled games generally rub me the
wrong way.
Who
is the best FS2 player in the Volition office?
I'd have to say Jim Boone, our producer from Interplay.
I'm pretty good, but most people here would agree Jim is
the man.
What
makes the pizza in Champaign the best in the world or did
that rumor just come from some sick, deluded mind from
the Volition offices?
I hate pizza. I can never eat more than two pieces. I'll
just say Champaign has the best pizza in the world just
to fuel the fire. Cool?

Here he is just
pimpin it outside of a Champaign Pizza Place. |
Wow,
I cant wait to try some good 'ole Champaign
Pizza. What is your favorite ship in FS1? How
'bout in FS2?
I always liked the Ulysses in FS1. I love to
dogfight, so the more maneuverable, the better.
There are just too many cool ships in FreeSpace
2. It's impossible to pick a favorite. Everyone
will be really surprised. There are some crazy
ships coming down the pipe. We have some really
talented artists here. |
Way
to keep up with the game industry standard of making
people drool. Now, Do you think the web has helped the
game industry as a whole? Do you think the community a
game develops is important for a game to last, especially
in the multiplayer aspect?
The web has definitely helped the game industry. I can
remember buying computer gaming magazines, as a kid and
they'd show a game that was months away from a release. I
would get excited about a game coming out months down the
road, but really wouldn't see anything else about it
until it hit the shelves. Now with the web, you can track
a game's progress from concept to completion.
Additionally, there are more fan sites than you can shake
a stick at. It's all really helpful to the developers, as
well as the fans. In some ways it has probably hurt the
magazine industry. However, not everyone scours the web
for information on games, so those magazines still reach
a major portion of the gaming market. Overall, I'd say
the web has helped raise the awareness of what goes on in
the game industry.
Establishing a strong, online community only helps you
over the course of a franchise. It raises awareness of
your product, and it's sequels. The best form of
advertising is by word of mouth or praise from
independent sources. When people realize a game has a
strong online presence or lasting appeal, it helps the
game sell more copies. An established, multiplayer
community is the best thing any game can hope for. I hope
Squad War does this for FreeSpace 2. Stats tracking on
PXO really made FreeSpace multiplayer more enjoyable. I
hope to take it to the next level with Squad War and
establish a strong multiplayer gaming community for
FreeSpace 2.
Yeah,
Squad War kicks ass. So do you have any other goodies
planned to replace "Bug Fix of the Day" after
FS2 goes gold?
Yeah Squad War! Seriously, I'm sure we'll release new
material even after FreeSpace 2 goes gold. I haven't
really thought about it yet, but hopefully I'll be kept
busy posting links to good reviews:)
And
well have to keep up with you posting all those
good reviews :) Volition is a relatively small company
compared to some others out there, what advantages would
you say there are in working in a smaller company than
working in a huge one and vice-versa?
The benefits and disadvantages of working at a small
company are the same everywhere, even in the game
industry. Volition has felt some minor difficulties of
growing very rapidly within the last year. Sometimes what
used to work well for a few people doesn't work quite as
well for forty people. However, we have very strong core
of organizational masterminds who amazingly keep a couple
steps ahead. I've been very impressed with the way
Volition has handled its growth this past year. There are
obvious benefits in a small company. Everyone here gets
along with each other, we all know each other, and people
are not just replaceable employees with an ID badge and a
serial number. We have a lot of unique people here who
are extremely good at what they do.
What
do you think of this upcoming Dreamcast? Do you think it
has a chance of making people think twice about getting
involved more with computer games?
I have mine on preorder:) Sandeep Shekar, lead designer
on Summoner for those of you keeping score, ordered
an import Dreamcast a few months ago. The games on it are
really cool. I played a lot of the upcoming Dreamcast
games at E3 also. They're really fun, and the graphics
are great.
Well consoles are much easier for people to use, and to
get involved with. There is also a lower economic barrier
to entry involved with a console system. You can
typically get a console with an extra joystick and some
goodies for about $250. A really nice PC will run 6 to 8
times that much. Let's say you buy a decent PC for about
$1500. You haven't purchased any games at this point. For
that same price you could buy a console and about 25
games (at $50 a piece). So PC's are still luxury items.
And don't forget how quickly your shiny new computer
suddenly can't play the latest game. Consoles are static
and will continue to play games for quite a long time.
They're really different markets. This ties into your
earlier question about the web and its effect on the game
industry. Despite the reasons I just mentioned, the
market for the PC game is steadily growing as more and
more people feel need for a PC in their home and feel the
desire to get involved on the Internet. This puts more
available systems in the hands of potential consumers.
And
the all important final question: Have anything else you
would like to add?
Mr. T Rules! Oh yeah, and play FreeSpace 2! [ed: I
knew we couldnt get away without a Mr. T. reference
:) ]
Again, Id just
like to thank Nathan for taking the time to answer these.
I hope everyone enjoyed it and hopefully we can beat on
some other people for an interview in the future.

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