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The One
I'm New! Laugh At Me!
Registered: Sep 2001
Location: UK
Posts: 8 |
Questions about your mod
Hi, I've been following your MOD for some time on and off but have never gor round to registering on this forum 
Anyway I was doing the rounds and noticed the long awaited demo is coming out in a few days Well since I haven't been following your MOD continuously I wondered if you could clear up a few points for me:-
- Could you give me a list of all the ships which are in the demo please...
- What will be the differences between this and the final version?
- Will there be a working jumpoint in this demo?
- Can I play with both races?
- What about the Multiplayer situation?
Thanks for your help......I'm really looking forward to flying my Starfury 
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09-30-2001 12:37 PM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
Q: Could you give me a list of all the ships which are in the demo please...
A: Aurora StarFury, Zephyr (Raider Fighter), Nial, Lintira, Atmospheric Shuttle, Crew Shuttle, Orion Station, Hyperion, Olympus, Nova, Tinashi, and Sharlin. Also the jumpgate model and a few other little things.
Q: What will be the differences between this and the final version?
A: I can't predict all that we'll be doing after the demo, but the focus is obviously on getting more ships into the game, releasing more missions, and boosting the feel as often as possible.
Q:Will there be a working jumpoint in this demo?
A: In looks yes, in operation no. We can't reprogram FS2. IF the source is ever released, thats a possibility.
Q:Can I play with both races?
A: We didn't make Minbari missions, but yes you can fly a Nial in your own or other peoples missions.
Q:What about the Multiplayer situation?
A: It works apparently. We'll release some multiplayer missions at somepoint soon afterwards.
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- IceFire
Volition Watch Project Manager
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09-30-2001 01:47 PM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
Posted at the same time!
quote: Next version will include longer Earth - Minbari campaign and few ships more, later versions will include Narn and Centauri ships and a campaign. And so on.
We have not yet determined what will be included as far as missions are concerned for the next pack. But it will have Thunderbolts, Badgers, Omega's, and alot of other EA ships.
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- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
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10-01-2001 03:44 AM |
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Mr_Bungle
I'm New! Laugh At Me!
Registered: Feb 2001
Location: Leeds, West Yorkshire...
Posts: 16 |
I want a T-Bolt... I promised Skull0r I'd whup him, any day, in one 
Without a joystick 
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10-01-2001 06:55 PM |
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Skullar
Babylon Project

Registered: Apr 2001
Location: yes
Posts: 1184 |
Yeah , Bungle . There will be multiplayer mission.
In one you will be sitting in your T-Bolt and I kick your ass in my Sentri.
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10-01-2001 07:19 PM |
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KillMeNow
Babylon Project

Registered: Feb 2001
Location: scotland
Posts: 1205 |
no way the t-bolt rules
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10-01-2001 08:01 PM |
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haderak
Babylon Project

Registered: Feb 2001
Location: Lisbon, Portugal
Posts: 1218 |
oh no here we go again... overrating EA tech like it is anyway as good as minbari of first ones fighters. I dont mean Youll never get a kill at those ships, but I do say those ships should give an unfair advantage to the pilot in it over any EA piloted ship. With equaly squiled pilots the EA fighters would loose most of the times and any starfury pilot will scream of frustration when his adversary can do manuevers impossible to him, and blast him away with fewer hits.
The T-bolt is a significant improvment but isnt 'gifted' enough when compared to the minbari or any of the first ones ships.
dont tell me that we sudenly made a roket boosted fighter that is superior to gravitic driven fighters.
DONT BE TOO PATRIOTIC. ITS BLINDING YOU!! 
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10-01-2001 09:11 PM |
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KillMeNow
Babylon Project

Registered: Feb 2001
Location: scotland
Posts: 1205 |
ahhhhh but you forget - that starfurys are considered extremely manuervarable and only out preferomed by the minbari fighters - except for perhaps speed - the thunderbolt is faster adn even more manuerverable and can dish out plasma at an astonishing rate - i'd say the only fighter better than the thunderbolt in the game is the nial - and the first one fighters - but i rmember seeing in the show a thunderbolt blow away a vorlon fighter with no to much effort
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10-01-2001 10:21 PM |
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Wildlife
Babylon Project

Registered: Jul 2001
Location: Back in Merry England
Posts: 584 |
well there's the ship and then there's the pilot , as no matter wat ship i'm in, i'd blow u all away 
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10-01-2001 10:32 PM |
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haderak
Babylon Project

Registered: Feb 2001
Location: Lisbon, Portugal
Posts: 1218 |
bah! Its common knoeledge that a small numberof Nials and the firstones fighters can take on Ea cruisers , the Vorlon fighters and shadow fighters have comparable fire power to a Much larger EA ships. We never seen such coments for the T-bolt.
yes the T-bolt can blast a Vorlon fighter, but thats possible because you can sneak close behind him while he's occupied. In the Mod if we could reproduce the beam on the vorlon fighter any EA fighter would be blown to bits before it could get a shot off. This in a head to head scenario. With a EA fighter you would have less range and would have to lead the aim to shoot, while the vorlon fighter could simply aim at you directly and press the trigger.Booom end of the story. The EA pilot would have to be better skiled to compensate for his disavantages and have a chance of kill.
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10-02-2001 02:01 PM |
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
We shouldn't forget how importand balancing is. 
This mod is supposed to be fun, not just exactly how it was in the series.
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10-02-2001 02:08 PM |
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Skullar
Babylon Project

Registered: Apr 2001
Location: yes
Posts: 1184 |
Well , the player may be able to take out a vorlon fighter and a shadow fighter , but the player won't survive it to attack anything bigger. The fighter classes the player will be able to steer don't have enough firepower to punch through vorlon or shadow armor.
So , If a battlecrab arrives , then get the hell out of there.
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10-02-2001 03:33 PM |
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Prophet
Murdock
Registered: Feb 2001
Location: Joutsa, Finland
Posts: 564 |
quote: Originally posted by KillMeNow
ahhhhh but you forget - that starfurys are considered extremely manuervarable and only out preferomed by the minbari fighters - except for perhaps speed - the thunderbolt is faster adn even more manuerverable and can dish out plasma at an astonishing rate - i'd say the only fighter better than the thunderbolt in the game is the nial - and the first one fighters - but i rmember seeing in the show a thunderbolt blow away a vorlon fighter with no to much effort
Starfury is manuervarable, but not as speedy as Nial (or Sentri?)
Thunderbolt is faster than Starfury, but not as manuerverable. It was build athmospheric(sp?) flight in mind.
This is what I have always belived... 
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10-02-2001 03:54 PM |
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Londo Molari
Murdock
Registered: May 2001
Location: Canada
Posts: 436 |
I agree with prophet and haderak
and yeah, as much fun as it would be to have the nial much better than the EA fighters, balancing is important... besides have you seen the nial;s weapons? they alrdy have a big advantage
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10-02-2001 04:14 PM |
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pera
Murdock
Registered: Apr 2001
Location: Finland
Posts: 576 |
About the Nials beams, will they be long(40-50 meters) pulses or real fast flying shots with beam-like trails. I've made a "beam" that uses trails but it behaves strangely and sometimes the trail doesn't show at all. And of course, it's a bit too powerful also.
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10-02-2001 05:06 PM |
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haderak
Babylon Project

Registered: Feb 2001
Location: Lisbon, Portugal
Posts: 1218 |
quote: Originally posted by Mr. Fury
We shouldn't forget how importand balancing is. 
This mod is supposed to be fun, not just exactly how it was in the series.
yes but still the nial and the first ones fighters will still have advantages over the EA fighters in the MOD that the player can exploit in a multiplayer scenario. Sometimes a small difference can save your 
youll defenetly feel the difference when flying those ships even when balanced.
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10-02-2001 09:02 PM |
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Mr_Bungle
I'm New! Laugh At Me!
Registered: Feb 2001
Location: Leeds, West Yorkshire...
Posts: 16 |
You seem fairly keen on piloting the best Had - however, giving us an unbalanced multiplayer would be less than entertaining, no matter what calls you make to the nature of the inferiority of the EA tech...
... not that you've seen much of the T-Bolt in direct combat - possibly the best in Crusade, against Drakh Raiders.
Actually, can someone tell me if the EA fighters now carry missiles?
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10-03-2001 05:57 PM |
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
All fighters can carry missiles but they are not a standard loadout for every mission. And the amount of missiles that a fighter can carry is quite a bit smaller than normal FS2 amount, so learn to use your primaries rather than secondaries.
Edit: For earlier question the answer is that Nial beam does have a trail. It's very good looking, it's not exactly same as in the show but at least it is practical and well balanced.
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Last edited by Mr. Fury on 10-03-2001 at 07:03 PM
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10-03-2001 06:01 PM |
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CrazyEddie
I'm New! Laugh At Me!
Registered: Sep 2001
Location:
Posts: 18 |
I disagree about a T-Bolt being less manouverable than a standard Starfury, there isn't any resistance in space to reduce it's manouverability because of it's atmospheric wings, the only thing that might effect it is it's additional mass, but they incorporated better thrusters to make up for that (evidenced by it's greater speed)
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10-03-2001 11:01 PM |
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