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Posted by Cr@zYdAvE on 06-02-2001 06:51 PM:

Brakiri Model

For the last week i have been messing round with treuspace a lot and i not want to try to create a working model. Is anybody doing the Brakiri Avioki Class Cruiser model, if not i want to give it a try


Posted by tomcat on 06-02-2001 09:38 PM:

actually we have a Brakiri cruiser.. Wingnut did it. but u could try some diferent ships..a narn transpot maybe?


Posted by Kazan on 06-03-2001 01:23 AM:

the question is: is wingnut's copy worth a shiat

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FreeSpace 2: The Babylon Project Effects Nerd and programmer


Posted by IceFire on 06-03-2001 03:35 AM:

Thats a good question.


Posted by Galen on 06-03-2001 04:19 AM:

A Very good question....

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-Galen


Posted by haderak on 06-03-2001 12:25 PM:

quote:
Originally posted by tomcat:
actually we have a Brakiri cruiser.. Wingnut did it. but u could try some diferent ships..a narn transpot maybe?


whats big deal about transports? They should be of secondary priority. The big capital military ships and the fighters are more important for the MOD right now ( at least I think so).
By the way I also Have a brakiri cruiser mesh its about 1150 polys.


Posted by Cr@zYdAvE on 06-03-2001 01:42 PM:

I'll try creating the Shadow Hybrid then


Posted by The Claw on 06-03-2001 01:45 PM:

Pardon? Do u mean the Omega-X or some other ship I havn't heard about?

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Team member of The Perfect Storm... doing... somthing...
Project Coordinater of [url="http://http:\\members.tripod.co.uk/sPaZm"]Alternate Reality: The Chickens Cometh[/url] mod for FS2.


Posted by Cr@zYdAvE on 06-03-2001 01:57 PM:

It's a ship created by the EA using shadow tech and appeared in Crusade, well only once it was canceled. The link has some pics and info [url="http://www.b5tech.com/miscracesgroups/EABlackOps/shadowhybrid.html"]http://www.b5tech.com/miscracesgroups/EABlackOps/shadowhybrid.html[/url]


Posted by IceFire on 06-03-2001 02:52 PM:

Sure, go for the Shadow Hybrid. Thats a wild ship


Posted by haderak on 06-03-2001 09:41 PM:

Be carefull If we start doing warlocks omegas-x, excaliburs and shadow hibryds we might get a very long time of waiting after the demo as ships like the g'quan Primus vorchan and omega (not to mention their respective fighters)should be next and are in danger of being left for last. all 'youngsters' to the team should help these ships authors in texturing. That is my humble opinion.


Posted by tomcat on 06-03-2001 09:57 PM:

dude u don't get it...U must prove yourself that u can model for FS2.try with something usefull and easy
..ok u could try Brakiri ...but is a very dificult mesh...all round...

on the other part..It was decided taht Earth Minbari will be the demo..the other ships were ready long before the Earth and Minbar well at lest the mesh
let see..primius is at version2 now I wasn't happy with the first...QGuan is in texture works (ethernal1) Vorchan texture work by Skular Sentri(or sentiri also done I'll texture it this week, Frazi also done, need to finish the other lods of Warlock..

[This message has been edited by tomcat (edited 06-03-2001).]


Posted by KillMeNow on 06-04-2001 01:20 AM:

i also would liek to help in the modeling and texturing - if someone has the textures i think i can do a simple ship now - i can also manufacture simple ships - my attempts at larger things not brillant yet


Posted by haderak on 06-04-2001 12:20 PM:

Geez tomcat it looks like you have quite a burdain there! one guy for so many ships...I'm learning to texture, my last achievment was texturing the rotation section of the omega. But i'm having dificulties in textuting faces I choose instead of the hole subobject. Every time I try to texture the head the map covers the hole central body, and yes I used UV maping.
I have TS5. My leaning curve is climbing with some bumps in the middle but climbing.
Maybe i might be of some help in the future.


Posted by Cr@zYdAvE on 06-04-2001 01:19 PM:

In truespace where do you go to find now many polys a object has?


Posted by IceFire on 06-04-2001 01:20 PM:

Like I keep saying, Tomcat is an essential and very valued part of this team. He has sat down, worked hard at learning howto make models for FS2. He has satisfied my every expectation when it comes to making the models as accurate as they can be under the circumstances. Without him, we'd be lost


Posted by tomcat on 06-04-2001 10:07 PM:

doh
dudes check the arrow in the toolbars...lright click on it ..u will see one of the most usefull tool in TS..object information.


Posted by haderak on 06-05-2001 05:53 AM:

quote:
Originally posted by Cr@zYdAvE:
In truespace where do you go to find now many polys a object has?

well I didnt get to that part of TS yet...
but you can check it out using other program like 3D exploration, ask any of the team for the link because I'm out of home right now, I'm avoiding using internet at home as much as I can for economy reasons (anticipating large downlods a few weeks from now ).


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