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-- beam cannons (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=1248)


Posted by KillMeNow on 03-19-2001 06:18 AM:

beam cannons

ok i need to know if there is anyway to limit the range on the targeting laser because its just so much fun shooting up stuff with a true beam cannon but with infinte ranger it means used against cap ships its a bit unfair although i put the damge at 1 so it would take alot of time to seriously hurt anything hell its hard huritn fighters with it at one with combined with normal primary - one wiht a sim beam looks quite good along side it - anyway with the mixture its quite effective - knocks enemy fighters out of the way if nothing else

so come on someone here must know how to limit its range


Posted by Snipes on 03-19-2001 04:04 PM:

idiot


Posted by Snipes on 03-19-2001 10:30 PM:

It can... but it's math...

I believe you have to multiply the speed by the lifetime and thats how long the beam is...

try fooling around with it.


Posted by KillMeNow on 03-19-2001 11:27 PM:

i thought beam speed was infinate? oh well i shall try messing with the speed and life values see if it makes any difference


Posted by Ace on 03-20-2001 01:50 AM:

Actually the beam itself cannot be made to a shorter length. There is in the table files the ability to make a weapon not be fired by the AI if before a certain point, and the scope of a beam can become extremely narrow at a certain distance, but it still exists.

Fortunately, AI use of beams don't show this problem, neither does dogfighting or close range capital ship support.

It can be a fatal problem when in the distance against a huge capital ship.

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Posted by KillMeNow on 03-20-2001 02:50 AM:

so in other word beam cannon under your control will be able to shoot at anything no matter how far oh well nevermind


Posted by KillMeNow on 03-20-2001 06:53 AM:

do i assume that means it cant be done?


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