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Coal
Face

Registered: Oct 2001
Location: Ahhhh, Earth, I think.
Posts: 48

Anyone else seeing this?




That green around the station. Is anyone else seeing this in game? I also see this around the Nial fighters when at ranges greater than around 150. Less than 150, it's ok. Happens in every mission with Nials and stations.

Just wounder if this is a common thing, or if I should worry about my comp or demo copy.

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Old Post 10-14-2001 05:26 PM
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Kazan
Babylon Project

Registered: Aug 2000
Location: Cedar Rapids, Iowa, United States
Posts: 1016

*looks in the general direction of the texturing team*

what vid card?

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Old Post 10-14-2001 05:29 PM
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Coal
Face

Registered: Oct 2001
Location: Ahhhh, Earth, I think.
Posts: 48

Vodoo 3. Prolly that's the reason come to think of it. I REALLY need to get a new comp.

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Old Post 10-14-2001 05:35 PM
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aldo_14
Hannibal

Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882

quote:
Originally posted by Coal
Vodoo 3. Prolly that's the reason come to think of it. I REALLY need to get a new comp.


Yeah... cards except for the Voodoo series display green (pure green 0,0,255) as transparent. ... obviously this tranparency was used for the lodding. Just find the texture file in the VP file for (I think) LOD3, and replace the green with black.

The B5 team will proably release an optional fix with the next patch or something.

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Old Post 10-14-2001 05:38 PM
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

I really don't have any experience with V3's but I suggest you to try out several drivers. If latest does not work, then try second to latest...

Also overclocking may cause texture corruptions...

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Last edited by Mr. Fury on 10-14-2001 at 05:40 PM

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Old Post 10-14-2001 05:39 PM
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Thyriel
I'm New! Laugh At Me!

Registered: Oct 2001
Location:
Posts: 11

I also have voodoo 3 and I do not have the problem. Try to change the drivers as mentioned above. I installed all the newest drivers and am running the game with 3dfx Glide, not direct3d.

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Old Post 10-14-2001 06:00 PM
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ApaBaBooN
Murdock

Registered: Feb 2001
Location: The Land of Square Lights
Posts: 541

Man tough luck. That looks kinda odd. And distracting.

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Last edited by ApaBaBooN on 10-14-2001 at 06:05 PM

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Old Post 10-14-2001 06:04 PM
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IceFire
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Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

The green is transparant on all video cards....except some of the Voodoo line apparently. We're you using Glide or D3D?

We used this effect to optomize LODs as much as possible.

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Old Post 10-14-2001 06:07 PM
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aldo_14
Hannibal

Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882

quote:
Originally posted by IceFire
The green is transparant on all video cards....except some of the Voodoo line apparently. We're you using Glide or D3D?

We used this effect to optomize LODs as much as possible.



I did some experiments for a cloaked ship, and true green textures were showing up as semi-translucent white..... Voodoos are known to have probs' with this (I'm sure of it), although it could be one particular graphics mode.... certainly, on a V4 with Direct 3d on 32-bit colour, green does not show up as transparent (or green), as I described above.

That said, I've never been able to detect my card and use Glide ('ceopt at low res, which I've never used), so it could be that glide does help.

[EDIT]

or you could simply set the LOd distances so that the 'green' LOD is at, say 1500, and LOD4 at 1501 (or 1500 too?)- you'd get a performance hit though, as the higher LODs would be in more frequent use.

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Last edited by aldo_14 on 10-14-2001 at 06:17 PM

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Old Post 10-14-2001 06:15 PM
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Darkage
Face

Registered: Mar 2001
Location: leidschendam,holland
Posts: 140

I have a V2 and i have no problems whit the demo. And i havent seen the Transperancie even not from a hughe distance.

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Old Post 10-14-2001 07:43 PM
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CrazyEddie
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Registered: Sep 2001
Location:
Posts: 18

that's EXACTLY the problem I've been having, I'm running a V4, I switched the green to black, but it still shows up against the nebula.

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Old Post 10-14-2001 10:18 PM
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Turnsky
Murdock

Registered: Dec 2000
Location: Devonport, Tasmania, Australia
Posts: 369

I own a Voodoo3 and i never had that prob

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Old Post 10-14-2001 10:33 PM
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Prophet
Murdock

Registered: Feb 2001
Location: Joutsa, Finland
Posts: 564

My VooDoo4 has that prob too...

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Old Post 10-15-2001 06:47 PM
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Valkonaama
I'm New! Laugh At Me!

Registered: Oct 2001
Location: Suomi Finland
Posts: 16

hehe

i thought about putting it in here

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Old Post 10-15-2001 06:57 PM
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haderak
Babylon Project

Registered: Feb 2001
Location: Lisbon, Portugal
Posts: 1218

Green on nials and stations?? who the hell made that blunder?!
Now I remenber: OH MY GOD I TEXTURED THE NIAL!!!
It must be you 3d card ...and most probably is. see if you have some 'uncoventional' settings and/or drivers. Its not my fault!!!

Last edited by haderak on 10-15-2001 at 09:10 PM

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Old Post 10-15-2001 09:09 PM
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Fuzzy Modem
Murdock

Registered: Mar 2001
Location:
Posts: 220

I've got a v3 and I dont have that problem.

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Old Post 10-15-2001 09:25 PM
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Zer00
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Registered: Apr 2001
Location: Tel-Aviv, Israel
Posts: 28

Its all a matter of drivers I think (as some stated)


next answer : DUH

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Old Post 10-15-2001 09:25 PM
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aldo_14
Hannibal

Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882

Change the LOd distances then, probably.

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Old Post 10-15-2001 09:36 PM
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275

It appears that your three dimensional accellerator card is incorrectly handling the transparency settings for the game known as Freespace Two.
It is my recommendation that you remove your three dimensional accellerator card from your computational machine and hit it several times with a mallet.
I thank you for your cooperation on the above matter.

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Old Post 10-16-2001 10:56 AM
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aldo_14
Hannibal

Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882

quote:
Originally posted by Xaphod_x
It appears that your three dimensional accellerator card is incorrectly handling the transparency settings for the game known as Freespace Two.
It is my recommendation that you remove your three dimensional accellerator card from your computational machine and hit it several times with a mallet.
I thank you for your cooperation on the above matter.



Tried it before

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Hit it 'til it gives up....

[URL=http://www.3dap.com/hlp/hosted/reciprocity]RECIPROCITY[/URL] [URL=http://www.3dap.com/hlp/hosted/reciprocity/demo.html]The Luyten Incident[/URL]
[URL=http://www.3dap.com/hlp/hosted/reciprocity/casualtiesofwar/main.htm]Casualties of War[/URL]
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Old Post 10-16-2001 10:59 AM
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