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-- Red Faction Watch: RF Multiplayer Test 1.10 Patch (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=3415)
Red Faction Watch: RF Multiplayer Test 1.10 Patch
Posted by Orange:
The chumps over at Volition have just put together a pretty bigass patch for the Multiplayer Test that was recently released. It's got a whole bunch of new fixes, plus a new CTF map entitled "Blasted Canyon". You can either get it through the game's auto-update feature, or you can wait until bogged down cable connection gets manual patch file uploaded here.
Anyway, here's the big list o' features:
- Added new CTF level, "Blasted Canyon" (ctf01demo).
- Added several new CTF status messages for caps, pickups, etc.
- Added player IP addresses to "info" server display.
- Added modified "info" display for clients.
- Added "ban" and "ban_ip" server console commands.
- Added "LAN only" checkbox to Multi/Create/Options, also to
the Servers screen. LAN vs. THQMultiplay (Internet) games are
now 100% distinct.
- Reworked reliable packet layer to help reduce overall latency
for critical game events. Should improve problems with people
being arbitrarily kicked from a server or timeouts when joining.
- Reworked code related to weapon switching, item respawning/pickups,
and CTF gameplay.
- Made framerate optimizations and eliminated some hitching problems.
- Fixed handheld remote charge rendering bug.
- Fixed item pickup bug in large games.
- Fixed bug where newly respawned players would appear to stand still,
then teleport on other client machines.
- Fixed flamethrower vs. dedicated server bug.
- Fixed general flamethrower damage problem.
- Fixed flakiness with ~ console toggle key.
- Fixed "name" and "kick" commands to properly work with capital letters.
- Minor weapons tweaks.
Enjoy! 
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