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-- Rotating sections (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=2377)
Rotating sections
I would like to know how to make rotating sections like the Omega middle section and the B5 cilinder section. I have played arround with MODview32 and Kazan's PCS But havent managed to make it rotate, i think its the subobject propeties entry is not correct. I defined certain subobjects as rotating ones and mentioned those in the table file but I lack the correct sobobject prpreties entry perhaps.
any advice is welcome. 
$special=subsystem
$rotate=XX
(where XX is seconds to rotate 360o)
You'll also need to give the subobj a rotation axis, and give the subsystem an entry in ships.tbl
Thanks andrews thats all I needed. 
you also have to set the "rotate on axis" and axis you want it to rotate one
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FreeSpace 2: The Babylon Project Effects Nerd and programmer
Thaks both of you, I already managed to make The B5(IP andrews mesh) and omega moving parts rotate. Also I'm texturing both models now (yes I know IP The B5 its not finished yet, its just for personal tryals anyway).
The omega is 60% textured but it has a few innacuracies... 
I'll post a topic when theire 'finished' then I'll send some pics to the team.
after you'ved textured the omega give her to me and ill convert her
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"Why climb it?" - "Because It's there."
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[URL=http://alliance.sourceforge.net]Alliance Productions[/URL]
Kazan actualy I have alredy converted and tested in the game it looked like a raggy doll but its 70% textured now. The head and the body, rotating section are textured now I need to texture the turrets and the engine and other 'entrails'. I should 'complete' this my first attempt to texture by next week.
I still have to find out how to texture each subobject with more than one map. for the body I was forced to use a map with several textures sqeezed in, but fear not I'm using all its area so no waste of memory. so far I have used 2 texture maps both of them 512x512 in size wich will cover the the entire mesh so actually I think I have made a reasonable memory economy
.
Only two 512's eh...what about other textures.
Just using two 512's probably wouldn't give the detail....
The model also may need a bit of adjusting (I forget)...the only Omega model I have only has the particle lasers armed....I want the heavy pulse cannons too 
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- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
Ice The mesh I have has very few sobobjects, the hole body is a subobject. since I dont know how to texture each face independently of the subobject I am forced to use one map for that sobobject so I had to go arround the problem by copying all body textures to one map. The detail is not an issue the problem is to aply the right map area to specific faces. I have being texturing the engines like this in the past hour and IT WAS HARD but made it!!!
I have assigned several guns for the turrets but the model configured like this was a previous version of the textured Omega (30% complete). I have it now at 80% and will convert it as soon I finish texturing.
HEHE today I got the rear hull all textured, nest step will be texturing the chin... wich wont be easy.
Better post us a picture....and there might be some associated problems with how your doing it.
I really don't know.
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- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
Ice your remark had a prophetic impact... just take a look at my new topic...looks like my texturing tecnique has to be refined... 
just curious you say you cant map the faces seperatly what version of ts are you using?
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Go Away you annoy me you pathetic blob
I'm Using Truespace 5.1 , I can texture per face but then its texture 'spreads' to the hole subobject, idealy the head and the rear should be separate sobobjects. I couldnt find a way to apply diferent maps to a goup of faces I choose within the same subobject. And I think if TS4 had this capability then it would not make any sense to remove it in the 5.1 version. So untill I discover the solution I assume it cannot be done in either version.
how the hell can i take pics from truespace and 3d exploration? hiting PRINT SCREEN doesnt always work for everything...I want to send you guys a pic
They call me a Vorlon...but not a prophet. Better add that to my job description.
Printscreen should work.
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- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
not sure what you mean by it spreads - but my texturing skills aren't great at all andi have 4.2 perhaps you shoul aquire it 
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Go Away you annoy me you pathetic blob

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-Director of the staff of [url="http://www.hiddenterror.f2s.com"]Hidden Terror.[/url]
-WebMaster of [url=http://imperial.pcgcentral.com]Imperial Productions[/url]
quote:
The fear always controls our attitude, let us fear no more!
hmmmm a not very well diguised spam even if i do say so myself - look at how i do it comenting on others =) works everytime.
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Go Away you annoy me you pathetic blob
Thats spam? I have to say that I was amazed at your stupidity!
__________________
-Director of the staff of [url="http://www.hiddenterror.f2s.com"]Hidden Terror.[/url]
-WebMaster of [url=http://imperial.pcgcentral.com]Imperial Productions[/url]
quote:
The fear always controls our attitude, let us fear no more!
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